The Legend of Zelda: Phantom Hourglass

The Legend of Zelda: Phantom Hourglass

released on Jun 23, 2007

The Legend of Zelda: Phantom Hourglass

released on Jun 23, 2007

The Legend of Zelda: Phantom Hourglass is the first Zelda game for the Nintendo DS and a direct sequel to The Wind Waker. The art direction is the same cel-shaded style as the Wind Waker but is displayed from a classic top-down perspective. The gameplay is structured similarly to other games in the series and is divided into two major gameplay sections: sailing between islands and exploring the islands and their dungeons on foot. The touch screen is used to make Link move and attack instead of buttons, you can also make notes of secret treasures and items on the map simply by writing them down. The game received critical acclaim from reviewers, who agreed that the game was a worthy sequel to The Wind Waker.


Also in series

The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker

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Reviews View More

This is the only Zelda game I've played that actively feels like a slog to get through. Literally just Wind Waker but worse. Not a terrible game, but it's hard to say much good about it. Other than Linebeck, he's great.

Wait did people actually not like Temple of the Ocean King?

Seems very underrated to me. Somehow the touch screen controls actually made the game quite fun to play, couple of bosses use the dual screen gimmick really well and I like the visuals a lot. Those best parts ALMOST make up for having to go through the same annoying dungeon 6 fucking times. Would absolutely recommend but the 3rd and 4th time going through Temple of the Ocean King is miserable. (7.5/10 for me but closer to 7 than 8 so 3.5/5)

I can't stand the temple of the ocean king.

Muitos odeiam pela gameplay de canetinha, mas esquecem da história genérica e locomoção estranha. Mas phantom hourglass caminhou para que spirit tracks pudesse correr. Ainda assim, é um Zelda sólido.

why do the ds zelda games exsist