SpongeBob SquarePants: Employee of the Month

SpongeBob SquarePants: Employee of the Month

released on Oct 01, 2002

SpongeBob SquarePants: Employee of the Month

released on Oct 01, 2002

SpongeBob SquarePants once again wins the "Employee of the Month" award, which makes him "Employee of the Year" Mr. Krabs Gives him two tickets to Neptune's Paradise.


Also in series

SpongeBob SquarePants: Battle For Bikini Bottom
SpongeBob SquarePants: Battle For Bikini Bottom
SpongeBob SquarePants Saves the Krusty Krab
SpongeBob SquarePants Saves the Krusty Krab
SpongeBob's Crossword
SpongeBob's Crossword
SpongeBob SquarePants: SuperSponge
SpongeBob SquarePants: SuperSponge
SpongeBob SquarePants: Operation Krabby Patty
SpongeBob SquarePants: Operation Krabby Patty

Released on

Genres


More Info on IGDB


Reviews View More

Came back for nostalgia and found an easy way to run it on modern hardware. Good waste of two hours

God, I went into this half expecting it to be a baby game for babies, as so many shovelware/tie-in games are, but I'm actually insanely surprised at the quality of the writing and graphics. There's a lot here both for fans of the show, but the story is completely separate from any episodes or canon in the sense you can play it with 0 background knowledge of the show (which I'm sure is rare, but still). There's even a good amount of more adult jokes (no more raunchy or outlandish than the ones present in the show) including some social humor that kids maybe wouldn't understand. I'm pretty sure they got all of the regular voice actors for the main cast, which is awesome, and the backgrounds fit in perfectly with the show's artstyle. The 3D models for the characters in-game are really nice too. Not sure why the prerendered cutscenes had to use such ugly ones, especially when they're visibly less detailed than the ones in game. I actually think the prerendered cutscenes are the worst part of the game. They're super bizarre, ugly, and even sometimes really hard to parse. For some reason, it's like they don't use traditional dialog writing or a back and forth conversation structure. Or even traditional shot framing. They're like these x2 speed streams of consciousness that zoom all around the locale while characters blurt random sentences, all while making twisted and fucked up facial expressions. The sound effects (both in game and in the cutscenes) are super like... HD? or at least feel out of place here. Like they're really wacky and at times a bit gross or weird. The game also has a lot of unique NPCs/incidentals that don't ever make an appearance in the show, which I think is really interesting.

Obviously, it is still aimed at small children. So it's about 3-4 hours long and you're working in a pretty small space. I think it actually benefits the game, though. Keeping everything concise gives you less to work with and forces you to really think about and remember what you've seen and what you have access to. There was one part I had to look up an answer for, because certain maps have sub-areas and the one I needed to get to (in Sandy's Dome) was kinda unclear. Other than that, the map design was great. I also love how you can unlock short 60 second 'behind the scenes' movies that show you the different steps in how certain areas were designed, from the pencil sketch all the way up to the addition of the 3D character models. You also get to see the storyboards for some scenes.

Super great time, it felt good to play a reliably good game for once.

if you play that inventory chest opening sound I will combust

Sure it's an errand game but it satisfied me as a fan.

7.0/10

couldn't get past the rock bottom level, that's all i remember