Star Trek: Timelines

Star Trek: Timelines

released on Jan 14, 2016

Star Trek: Timelines

released on Jan 14, 2016

Explore the Final Frontier in the ultimate sci-fi strategy RPG, Star Trek Timelines! Join Starfleet and overcome challenges as you boldly go where no game has gone before – across the entire history of Star Trek.


Also in series

Star Trek: Bridge Crew
Star Trek: Bridge Crew
Star Trek Online
Star Trek Online
Star Trek: D-A-C
Star Trek: D-A-C
Star Trek: The Mobile Game
Star Trek: The Mobile Game
Star Trek: Conquest
Star Trek: Conquest

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Reviews View More

It's fun, but it'll ruin your financial status if you enjoy the source material. It's also Pay-to-Win. Such is life.

A lot more fun than it has any right to be.

For extremely long and grindy pay 2 win mobile games like this, I am playing until the inevitable brick wall. Most mobile games follow the same pattern: at the start, you’ll get lots of lootboxes thrown at you, you’ll get a bit of premium currency, and progression will be nice and swift to try and “hook” you. Then suddenly, progression stops. To get further, you’ll either need to grind for weeks, or pay money.

In Star Trek Timelines, there’s a random time anomaly messing with time to enable using characters and ships from all of the shows. It’s the go-to plot for Star Trek mobile games because it means more potential for selling stuff. Your mission is to fix the time anomalies, although with a game like this, there is never actually an “ending” as it means the game would be finished, so you know everything you do will fail.

I’ll start by talking about the good thing of Timelines. For starters, the graphics are really nice. Between missions, you get to see your ship in the planetary system the mission is set in, and they all look wonderful (if a bit busy). There’s nothing to actually do with this, it’s just a backdrop to look at, so it’s a bit frivolous and seems like a colossal waste of the nice assets.

Now I’ve finished talking about the good points, it’s on to the bad: this is barely a game. The main gameplay are away missions. Your crew have stats and you pick three for an away mission. You have “choices” in the mission but it just amounts to picking the person with the highest stat. You can’t use the same person on two actions in a row, so sometimes you have to pick the second best stat. That’s the total amount of thinking you use in the game. The writing is so dry and the use of just random versions of characters makes everything feel so unimportant that I found myself not having the energy to read most of the dialogue.

The game is all about collecting, and earning random things. Unless you spend a massive amount of time or money, you’re not going to be able to use the characters you like, it’s just whoever you happen to have. You need multiples of the same character to merge and you need to collect items (randomly) to improve their stats. I reached a point in mission 3 where I simply didn’t have the required stat. The way to continue is to play random old missions until you are randomly given something that will help. I managed to get 10 “premium” lootboxes which gave me a ton of characters…none of them useful. But don’t worry, you can buy specific crew at certain times by buying bundles that go up to £92!!!

I remember playing the beta of this and it had an in-depth combat system. It was a turn-based strategy that was a bit like rock-paper-scissors where your abilities worked against certain abilities, but made your ship vulnerable to others. This system was completely thrown out during the beta and replaced with one where you tap icons when they’ve finished charging. There’s so little thought involved that there’s an autoplay button along with an option to speed up the battles.

Timelines is definitely among the worst of all the Star Trek games. It’s devoid of anything interesting, there’s no gameplay and it’s just a chore repeatedly asking you to give it a ridiculous amount of money.