Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features. The game's plot involves the player saving the galaxy by manufacturing droids with specific abilities, such as the ability to see in the dark or jump, to complete missions. The educational portions of these missions teach players about concepts such as energy, force, motion, simple machines, light, and magnetism. Star Wars: DroidWorks received high praise from critics, sold well, and won numerous awards and accolades.
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It's funny how utterly terrifying every video game is when you're a child. Even this silly semi-educational droid building Star Wars game spooked the hell out of me because it made you traverse dark, deep passageways below the moisture farms of Tatooine, all the while being hunted by battle-droids who were out to incinerate you. Now that I say it out loud, that still sounds like a nightmare.
This game is kinda broken and when it does work it isn't fun, just a boring chore. Unfortunate cause it's a very creative idea.
(See all my Star Wars Rankings and reviews on my profile here, the list is titled "Star Wars Ranked.")