Star Wars: Jedi Knight - Mysteries of the Sith

Star Wars: Jedi Knight - Mysteries of the Sith

released on Feb 24, 1998

Star Wars: Jedi Knight - Mysteries of the Sith

released on Feb 24, 1998

A standalone expansion of Star Wars: Jedi Knight - Dark Forces II

Kyle Katarn's adventures continue five years after the events in Dark Forces II. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's trianing of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire, Mara Jade combines her experiences as a smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Mara's training will continue in the field as she makes use of four new weapons and five new Force powers to secure supplies for the New Republic. Meanwhile, Kyle pursues what he believes to be his destiny as he searches for secret treasures in an ancient Sith temple. Will you uncover the Mysteries of the Sith?


Also in series

Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight II - Jedi Outcast
Star Wars: Jedi Knight II - Jedi Outcast
Star Wars: Jedi Knight - Dark Forces II
Star Wars: Jedi Knight - Dark Forces II
Star Wars: Dark Forces
Star Wars: Dark Forces

Released on

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More Info on IGDB


Reviews View More

Mysteries of the Sith is tedious to say the least. The game is much more obtuse than Dark Forces and Jedi Knight I ever were, I spent a lot of time wandering around looking for progression that turned out to be a random hole in the ceiling or a grate obscured under a platform. I really would not have beaten the game if not for two things: walkthroughs and cheats.

The game is quite a bit more difficult than the previous one, leaving the player fighting for every scrap of health and shields they can find, spending most of the time with low health and no shields. The beginning and end of the games are the worst parts in my opinion, with the middle levels being quite fun.

Story-wise there is not much to say, most of the story is just random Mara Jade adventures, which is pretty fun. This is the only game that stars Mara, and so it is great to see her personality. Kyle Katarn takes a back seat, only appearing at the beginning and end of the game. It does feel a bit irrelevant to the overall Dark Forces/Jedi Knight story, and you can really tell it is more of an expansion than a full-fledged sequel.

I don't know if I'd recommend playing it. I did not enjoy my time overall, I would say to just watch a compilation of the cutscenes and move on to Jedi Outcast if you are playing through the whole series like I am.

Cheap, ugly, confusing, uninspired - but hey, Mara Jade's got a pretty cool jacket on the box art.

I actually enjoyed the story of this better than Dark Forces 2. Jan Mara is more like Kyle from the original Dark Forces, with her snarky attitude and chatter throughout the levels. Although there were no cutscenes like the original, the story and everything else played out more cohesively and was overall more interesting. Granted, I say this, thinking about middle section for the most part. Still a fun game after all these years, but I still have a few complaints about confusion of what to do or where to go that is just something that came with this era.

The expansion to Jedi Knight, MotS features a lot of the same style of gameplay, with some exceptions taking the form of graphical enhancements, plus new weapons and force powers. I liked the story well enough, as well as the addition of EU icon Mara Jade as a playable character. It's at least as worthy of a playthrough as the original game.

Pretty fun game for a Dark Forces 2 dlc, I kinda liked Mara Jade as a protagonist more than Kyle but felt like the level design of MotS lacked a bit of variety compared to DF2.

Not as good as Jedi Knight: Dark Forces II, but decent enough. Playing as Mara Jade is pretty neat.