Strange Horticulture

Strange Horticulture

released on Jan 21, 2022

Strange Horticulture

released on Jan 21, 2022

An occult puzzle game in which you play as the proprietor of a local plant store. Find and identify new plants, pet your cat, speak to a coven, or join a cult. Use your collection of powerful plants to influence the story and unravel Undermere’s dark mysteries.


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This is one of those games that remind me why indie games are so cool and why we need more of them. In no AAA or even AA game could I imagine the basic gameplay being to collect plants, identify them correctly and then sell them to various quirky characters in a gritty English town. That's basically what Strange Horticulture is all about. You take over a plant store full of strange plant varieties whose significance is only revealed as the game progresses. Day after day you are visited by the inhabitants of Undermere, the town in which the store is located, and have to deal with their personal problems by helping them with the right plant (and later elixirs). This may mean finding and offering a cure for a headache. But it can also mean that you are given the task of brewing a remedy to defend against demonic influences. Because, and this becomes clear rather quickly, there is an underlying mystical darkness that terrifies the inhabitants of Undermere. There are rumors of a shadow roaming the woods and wreaking havoc. A murder case, signs of a bloody ritual and a whole series of inexplicable incidents. The story remains quite linear. However, at certain key points in the game, you have an influence on the course of the story and the fate of individual characters. After all, as a horticulturist you have access to one or two poisons and the rude capitalist who wants to close down the store is rather unpleasant ;)

In terms of gameplay, there is hardly anything more to say. When you are not attending to the needs of your customers, you have to solve more puzzles in the vicinity of Undermere. To do this, you are given a new puzzle every day, which you must solve to identify a specific location on the world map. There you will then find more puzzles, more plants or new entries for the herbarium. I should mention here that the game's protagonist never actually leaves the store. The game only shows you the new locations as 2D drawings. However, the entire action of the game takes place exclusively in the plant store. This makes it clear that this is a small indie game with a tight budget. I have to say though that this didn't bother me in any way. The drawings of the scenes are very well done and are absolutely sufficient to give me the feeling of actually visiting those places. Otherwise, as I said, it's all about finding, labeling and watering plants and occasionally stroking the store's cat :)

Overall, I had a very relaxed and good time with this game. The story was quite exciting and sometimes even spooky, but it didn't blow me away. It remains too traditional for that and doesn't really offer anything that I haven't already experienced countless times in other games, films or books. What also bothered me a little was the fact that the basic game loop becomes quite monotonous. Looking up plants based on the descriptions in the herbarium, selecting them and then labeling them accordingly is not necessarily exciting. But it's not supposed to be. It's more of a game to sit back and relax. It's not quite my kind of game, but I can definitely see the appeal.

- Started playing in September 2023, forgot about it, decided to finish today
- Ending II: Elderphinium
- Plants Identified: 56/77

I enjoyed this, but there's lots of room for improvement.

The depictions of the moon phases are inaccurate (the moon's illumination should grow from right to left, not left to right), and the writing wasn't great. I spent a lot of time mentally revising the choice of words used in the letters and dialogue. More commas would be appreciated.

Algumas ideias muito interessantes aqui, tanto mecanicamente quanto na forma de contar a historia.
Faltou uma execução um pouco melhor, espero que mais jogos assim sejam feitos porque tem potencial pra algo fantástico.

Overall a fun game with a neat story. I took a break from it and couldn't remember the plot or mechanics well enough to continue on, I may pick it up again in a bit but I'm not sure that leaving it unfinished will keep me up.

The plant ID system is fun, though I wish I'd checked the settings to see the autolabeller in advance.

If you're playing on the steam deck or with a controller it's a little clunky. It's probably much more easily playable on a PC but as it stands the controls just don't translate well to controller play.

The characters and plot are interesting and figuring out the puzzles is pretty satisfying. The limited choice you get in the game is also fun, and maybe if I'd finished it there would be more fun choices.

Overall I'm sure it's a game some people absolutely adore, but it wasn't so much my thing. I had a good time with it though.

A neat mystery puzzle game wrapped up in a spooky plant lady vibe that sadly doesn’t always execute on some of the cool ideas it attempts and is burdened by poorly-designed UI/UX.

Strange Horticulture is, at its core, a deductive reasoning puzzle game that has you solving clues to identify plants and seeking out new plants to expand your collection. Most times, that loop of looking for a plant based on a vague description and trying to narrow it down using context clues or sketches can deliver a familiar satisfying rush that comes from puzzle games like this. Other times, “solving” a puzzle is just reading through 60 plant descriptions until you find one key word like “stranger” or “smokey” buried in the text. That’s not a puzzle, it's just tedious. The story, told through the visits of customers, is neat and the choices along the way (that set up multiple endings) made me feel invested in the twisty tale that was being told. After finishing the game, I enjoyed going back and seeing how some of the other endings played out.

Later in the game, once you’ve identified most of the plants, occasionally a customer will ask for one specific plant of the 77 unorganized plants on your shelf. So you’ll slowly scroll left to right looking for the one plant you need, but if you scroll too quickly, the label open/close animation won’t react in time and you’ll miss the name. Some method of auto-sorting your plants would have been a welcome addition to the game.

When not identifying plants to help customers, you’re following clues and solving riddles to visit specific locations on a map and find new plants to add to your collection. It’s a pretty fun idea in theory, but the map is quite large and the writing on it is often difficult to read, requiring constant use of the game’s dedicated magnifying glass button - a baffling game decision.

Searching for plants in your massive collection, reading too many descriptions, navigating around a map, and just interacting with your inventory are all things that shouldn’t be annoying but are due to the game’s poorly designed interface that is only made worse on consoles. I can only assume that this game was designed to be played with a mouse and keyboard on a 40 inch computer monitor that your face is 4 inches from at all times, because nothing else really makes sense. The script-like font is small, requiring frequent use of the magnifying glass just to be able to read literally any of the text in the game. There is an “easier to read font” option, that makes all the text more legible, but the interface does not adapt to the new text size, so conversations with NPCs constantly fall off the screen as you’re trying to read them which results in battling the scrolling dialogue. Additionally, while the “legible text” option does improve most of the menus, the map does not benefit from the cleaner text, so that continues to be difficult to read without the magnifying glass. Even with the magnification, the rivers are actively impossible to read due to the weird font choice. Controlling the game on console is a nightmare as the cursor is mapped to the left analog stick with a set cursor speed of “excruciatingly slow”. There are labels in the game so you can make notes of all the items you’re finding, but that feature is predictably a pain without a dedicated keyboard to use.

The thing that makes these pain points more frustrating is that I actually really enjoyed most of my time with Strange Horticulture, but it constantly felt as though I was fighting against the game to find the fun. Underneath the poorly-designed UI and weird design decisions is a pretty great game! Finding that game, however, takes some work. And maybe a lot of work if you’re playing on console.

+ Satisfying deductive puzzle solving
+ Great spooky vibes
+ Fun, creative plants with interesting descriptions
+ Great story choices throughout the game that set up multiple endings

- Terrible UI that often feels anti-player for the sake of “theme”
- Console/controller support is all around terrible from UI adaptation to controller use
- Some puzzles are more tedious reading than actual puzzle-solving

A fun, and surprisingly dark, game about Plants. Loved the multiple endings, and how choices matter on which plants you give to which people. The gameplay was nothing special, but the puzzles were fun and the right amount of difficult.

- Artwork: 4/5
- Music: 3/5
- Characters: 4/5
- Story: 4/5
- Gameplay: 3/5
- Overall: 3.5/5