Strider

Strider

released on Mar 01, 1989

Strider

released on Mar 01, 1989

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.


Also in series

Strider
Strider
Strider 2
Strider 2
Osman
Osman
Strider Returns
Strider Returns
Strider II
Strider II

Reviews View More

This game is a touchstone of arcade design, because it's one of the first action games that really felt like it was taking you on a journey between unique, scripted set pieces.

It's extremely hard and demands a lot of muscle-memory to progress, but it's worth it to see the bizarre shit that it throws at you.

One of Capcom's all-time classics that tends to get overlooked.

I've been avoiding Strider for over twenty years, until I saw it on the Nintendo Switch online service a couple of days ago. I just couldn't say no to that hilarious American cover, so I just sat down and said, "Why the hell not?" I wish I didn't. 

The issues Strider has are more or less the same a lot of early Mega Drive titles share: low framerates, finnicky controls, poor sprite work, and just a general lack of polish. I think the first two levels are great though; I can totally see why people in 1989 would decide to jump from the NES to the Genesis very early on, but the rest of the game is just full of problems that completely ruin the overall experience.

Also, I can't believe this game has noticeable loading times; I think it might be the only game in the system to have them.

Man what a dissapointment. After a pretty cool start, the game starts to fall apart. It has good ideas and an interesting gameplay, but the uneven difficulty and the clunky controls make this a miserable experience on the long run. Shame, it made a cool first impression.

Pois é Strider Hyriu, personagem com um design incrível, mas com um jogo q pra época já é ruim, um jogo bugado e confuso, q poderia ser mto melhor do q foi.

Nota: 3/10 (★☆) - Muito ruim

Spent plenty of time attempting (but never quite succeeding) a 1cc on the arcade version of the game.

Far from a perfect game, but a challenging and enjoyable time, and a very interesting piece of history in video games given how early an example it can be pointed to of a Cinematic Platformer. Would love to come back to this and finish the job on getting the 1cc down the line.

I got really excited to try this one, mostly becuase I know about the coolness of Strider Hiryu in the vs series and how beloved strider 2 is

... too bad the first game is not exactly that

DOn't get me wrong, it makes a really amazing first impression: controlling strider in the first levels feels amazing: the movement, the animations, the ear-breaking sound design, the speed of the sword slashes... since the beginning Strider feels deisgned likme a rushdown fighter, with amazing movement and climbing option but lower health.

Honestly pretty fun to control either to decimate the enemies or to just skip the levels.
The main problem with this game stands for the rest of it. The levels design quickly begine to just became incredibly frustrating, even by playing it with save states: it's like the devs wanted to showcase how powerful the hardware was so they just went "now look at the 20+ a**holes that we are throwing at you, each one with a different projectile you can't block with you tiny hitbox". Add to this that they ask you to proceed while airships are burning and that you life is always low and you find yourself with a lot of stress all the time

Not to mention that this game has straight up the worst boss design I have ever seen: the nuclear reactor. a giant ball that if you get close enough immediately grabs you and put you into its gravitational pull. For what I tried and read online there is legit no way to escape this, and you automatically take damage.... the only way to easily beat it is to cheese the victory by standing oin one specific part of it arena and slowly hitting it.... good luck with that because you also have a time to worry about.
The funny thing about this boss is that you gotta fight it twice. The dinosaur cyborg is also really awful.

Honestly this game could have been so much cooler if the devs weren't smoking weed while designing the last levels.... I heard the sequel is better tho, so maybe in the future I'll give it a shot