Sugoi Hebereke

Sugoi Hebereke

released on Mar 11, 1994

Sugoi Hebereke

released on Mar 11, 1994

Sugoi Hebereke (lit. "Amazing Hebereke") is a 1994 fighting game developed and published by Sunsoft exclusively in Japan for the Super Famicom on March 11, 1994. It is a spin-off of the Hebereke series, as well as Sunsoft's first attempt in the genre before they became better known for the 1995 Galaxy Fight: Universal Warriors, the 1996 Waku Waku 7, and the 1998 Astra Super Stars. Sugoi Hebereke is Bird's Eye-viewed like Vectorbeam's 1979 arcade game Warrior, but with brawling elements similar to the ones found in Atari Games' 1990 Pit-Fighter arcade, Technōs Japan's 1992 Nekketsu Kakutō Densetsu, Namco's 1994 The Outfoxies, and Nintendo's 1999 Super Smash Bros. There are two play modes in the game: story mode and VS. mode. In VS. mode, up to four players can play as the cast of the Hebereke series simultaneously when using an SNES Multitap. The object of the game is to knock out (KO) the other three opponents. Each stage is square shaped and has its own environmental hazards and moving objects.


Also in series

Ufouria: The Saga 2
Ufouria: The Saga 2
Hebereke's Popoitto
Hebereke's Popoitto
Hashire Hebereke
Hashire Hebereke
Hebereke no Oishii Puzzle ha Irimasen ka
Hebereke no Oishii Puzzle ha Irimasen ka
Hebereke's Popoon
Hebereke's Popoon

Released on

Genres


More Info on IGDB


Reviews View More

Super Smash Bros se você tem a mesma quantidade de neurônio que um prego

-🐧 -
Parece un tipo de animal party o esos juegos donde se arman peleas con animalitos xD.
Es muy chistoso pero está demasiado simple aun para el el año en el que fue lanzado

Selected Jennifer/Gil, did a kick that was occasionally a spinning butt smash, threw in an occasional flying drop kick. Learned how to spit up explosives in the last two fights. At no point did I ever really know what was going on here, I love Ufouria/Hebereke.

Sugoi Hebereke? More like Kusogē Hebereke. Was tempted to put 3 stars since the graphics is that nice and appealing, but nope, I really couldn't get into the gameplay of this atypical fighting game.