The super crazy guitar maniac is back, with over 16 songs, 14 guitars and a whole bunch of achievements to unlock!
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this is, full stop, one of the better rhythm games i've ever played. i have minimal complaints about the charting, how good the inputs feel, and the overall quality of the music and aesthetics. i come back to it very often for an example of "a good ass rhythm game, doesn't rely on a single gimmick to stand out".
achieving "progression" in it can be pretty grueling, though. more accessible rhythm games will allow you to get by with a number of mistakes, or expect you to be making about as many mistakes as you would make correct note hits (ala more recent & popular titles, like Friday Night Funkin).
SCGMD4 will pretty brute-force tell you "hit 1000 notes in a row on this song before you're able to progress more." or "beat this boss which makes the chart play 20% faster than the song and can only have their health bar damaged if you're at a perfect (10x) combo modifier (meaning no mistakes)". it's got that flash game roughness, but is all the more beautiful for it.
achieving "progression" in it can be pretty grueling, though. more accessible rhythm games will allow you to get by with a number of mistakes, or expect you to be making about as many mistakes as you would make correct note hits (ala more recent & popular titles, like Friday Night Funkin).
SCGMD4 will pretty brute-force tell you "hit 1000 notes in a row on this song before you're able to progress more." or "beat this boss which makes the chart play 20% faster than the song and can only have their health bar damaged if you're at a perfect (10x) combo modifier (meaning no mistakes)". it's got that flash game roughness, but is all the more beautiful for it.