Bio
i say lengthy rambly words that form incorrect opinions when completed about little, insignificant things i care about
Personal Ratings
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012

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Played in 2024

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Lisa the Vegaful
Lisa the Vegaful

Feb 03

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EtG is a peculiar title for me to collect my thoughts on because it's simultaneously a lot of things i hate about art and corporatism while also being kinda just fun to play.

the gungeon "series" has no particularly important continuity or overarching lore, it is a vessel for you to shove "references" into (1-1 things from other media, sometimes changed enough to prevent an issue of copyright from coming into play, sometimes unadapted), similar to the setting of Dead By Daylight, and while i think it has a little more going on in terms of substance, Dead Cells makes me feel the same way. if there's anything cool in Gungeon, you can bet your ass there's a trivia bulletpoint on the fandom wiki somewhere that tells you how it's actually just from another piece of media as a derivative. i do not like this very much, and i am not at all a fan of getting keys jangled in my face so that i get the pavlovian response of "oh, like a car! i see!" and clap.

on the flipside, though, this is genuinely a fun roguelike that has a lot of design decisions that i think are rad and fun, simultaneously being difficult with genuine resource management most of the time while also being willing to give you a god run for the lulz from one or two pickups, which is something i think other roguelikes attempt to strike a tenuous balance of which can ultimately make them feel unsatisfying, middling, or oddly consistent for a roguelike, with Risk of Rain 2 coming to mind.

i feel bad for getting attached to any characters in particular, i think some are cool though in simultanea i know it's either a basic checklist trope quota or it's a pull from another piece of media. comparing it to a roguelike i don't even particularly like playing, Isaac, which while occasionally containing references, goes in & goes hard for its setting. i remember a ton of things about Isaac even though when it comes to the question of "would you play this again? even if someone forked out like 50$ for you to do it, would you actually have any fun playing it?" i would answer "no." in regards to isaac, but yes to gungeon. it's strange.

overall i don't know how to feel about it. i would agree with someone dismissing it as "mid", though wouldn't disagree with someone saying "it's quite good". i don't entirely regret getting 100% on it because i did have fun, but i also bring up Gungeon as an example of what you should never do with your setting unless you are completely devoid of passion and love for planet earth. yet it's also not a game like Blazblue, where i can say "some parts of this are genuinely some of the sickest things ever created and the rest of it blows ass", because it is not a game of "best evers", nor is it necessarily a game of "worst evers", it just purely goes neutral in all things. peculiar game. soulslike.

played this one again on a whim and it's still excellent but without much new to say about it that isn't journalism buzzwording or something relating to the word "classic".

a great testament to the fact that Joonas Turner knows how to make sound that makes your skull vibrate in the best way. you should play Nuclear Throne for similar reasons.

yeah, this one's the good one. like the other unique titles Fromsoft has made, like Bloodborne, Sekiro, Armored Core, & etc.

they care about it more when it's not just a brand thing (unless it's elden ring, apparently. though that was off of someone else's brand of george rr martin miyazaki open world to a degree. so... shrug). shocker. take it to the bank.

overall optimal design of a """souls""" style game due to prioritizing bosses that have a "bit" or gimmick as opposed to just being Very Aggressive Beastthing or Dude In Armor W/ Sword as a lot of bosses in the DS series (especially ones anyone has any actual acclaim for as "good design") are. lets the fact that it's a good RPG shine more over being a video game that's fodder for a youtube commenter to be elitist about. as said in prior log, uses everything that gets repurposed in DS1 or later entries more impactfully than DS1 uses it, overall, despite being a shorter experience. the tightknittedness of its package comes together to make a game that doesn't feel as crunched, unfinished, or rushed, though, which is nice (not that it's the fault of developers' in the case of dark souls 1, please force game companies to let their workers unionize and not be restricted to fiscal quarters and publisher-demanded release dates for their arts & works to be finished).

i like it. i'll play it again soon. it's good.