yeah, this one's the good one. like the other unique titles Fromsoft has made, like Bloodborne, Sekiro, Armored Core, & etc.

they care about it more when it's not just a brand thing (unless it's elden ring, apparently. though that was off of someone else's brand of george rr martin miyazaki open world to a degree. so... shrug). shocker. take it to the bank.

overall optimal design of a """souls""" style game due to prioritizing bosses that have a "bit" or gimmick as opposed to just being Very Aggressive Beastthing or Dude In Armor W/ Sword as a lot of bosses in the DS series (especially ones anyone has any actual acclaim for as "good design") are. lets the fact that it's a good RPG shine more over being a video game that's fodder for a youtube commenter to be elitist about. as said in prior log, uses everything that gets repurposed in DS1 or later entries more impactfully than DS1 uses it, overall, despite being a shorter experience. the tightknittedness of its package comes together to make a game that doesn't feel as crunched, unfinished, or rushed, though, which is nice (not that it's the fault of developers' in the case of dark souls 1, please force game companies to let their workers unionize and not be restricted to fiscal quarters and publisher-demanded release dates for their arts & works to be finished).

i like it. i'll play it again soon. it's good.

Reviewed on Feb 25, 2024


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