Super Mario 64

Super Mario 64

released on Jun 23, 1996

Super Mario 64

released on Jun 23, 1996

The first three-dimensional entry in the Mario franchise, Super Mario 64 follows Mario as he puts his broadened 3D movement arsenal to use in order to rescue Princess Peach from the clutches of his archrival Bowser. Mario has to jump into worlds within paintings ornamenting the walls of Peach's castle, uncover secrets and hidden challenges, and collect golden Power Stars as reward for platforming trials.


Also in series

Super Mario 64 DS
Super Mario 64 DS

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Fun game, but awful controls. The Wing Cap red coins stars was one of the worst things I've had to do this year.

One of the best games of all time. Super easy to just jump in and have fun with the various worlds, from Bomb-Omb Battlefield to Snowman's Land to even just the starting front area of Peach's Castle. It's crazy how the developers at the time were able to perfect the movement to be so fluid that it ends up being one of the most popular games to speedrun to this day. So much so that people find so many new things about the game years after it's release from carpetless to parallel universes, to even outside of speedrunning like the unused Luigi model.

Perhaps the only negatives about this game are the camera controls in tight areas but I didn't find a issue with this all that much and it still holds up to this day regardless. Just like how the original Super Mario Bros. set the standard for video games after, this game set the 3D standard for video games.

I'm so glad the Decompilation scene has made this game not feel like aged cheese.

Ok, a bit too harsh, but still, SM64Plus made this a huge blast to play through, and I can really see what made this game so praised.

A CHAQUE FOIS QUE JE VAIS SOUS L'EAU J'AI LE THEME AQUATIQUE EN TETE