Super Mario 64

Super Mario 64

released on Jun 23, 1996

Super Mario 64

released on Jun 23, 1996

The first three-dimensional entry in the Mario franchise, Super Mario 64 follows Mario as he puts his broadened 3D movement arsenal to use in order to rescue Princess Peach from the clutches of his archrival Bowser. Mario has to jump into worlds within paintings ornamenting the walls of Peach's castle, uncover secrets and hidden challenges, and collect golden Power Stars as reward for platforming trials.


Also in series

Super Mario 64 DS
Super Mario 64 DS

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(9,5+/10 on Super Mario's Franchise)

It set many precedents for 3D platformers as one of the most impactful video games. Super Mario shows us how genius Miyamoto really is.

Alright, fine, my arm's been twisted, it's not as good as I thought it was. The 100-coin missions are frequently slogs (albeit a clever way to use the full level) and a couple worlds are just straight up annoying, coupled with the occasionally fumbly controls, it can be a bad time if you're going for all the stars.

It's also, like, one of the most impressive games ever made and gets more impressive with every replay since, while the bad stuff is still bad, the fact that it's still as fluid and enjoyable as it is makes up for it, in my eyes. Seriously, every time I hear some enlightened zoomer say "hot take: mario 64 controls bad", my eye twitches. No shit it has weird controls, IT WAS ONE OF THE FIRST GAMES TO DO THIS

The "Wahoo!" guy started looking directly at me and I'm not exactly sure how to feel. Why does he keep looking around like that? Kinda shifty if you ask me. Great first attempt at a 3D Mario, but the later stages have tried to kill me IRL.
Favorite Star: Watch for Rolling Rocks

De los primeros juegos que jugué, gracias Tito

Juja se te cayo el pendejo

i feel like this is the perfect depiction of what true creativity is. kinda goated