Sword of Sodan

Sword of Sodan

released on Dec 31, 1989

Sword of Sodan

released on Dec 31, 1989

Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father. There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.


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The ridiculous sprites are detailed, but their animations are awful. The combat is difficult and repetitive with sluggish controls.

Not good, but nowhere near as bad as its reputation suggests.

The Amiga version seems way better than the Genesis port, but I cannot figure out how to get Amiga emulation to work so I'm stuck with the booty ass Genesis port.

Recently, greatest youtube channel of all time Classics of Game returned after two years of radio silence, leading to me taking another trek through their back catalogue, leading me to remember "Oh Yeah, I've Played this Game Before! I should log it!"

One of the least fun things I've ever played! Play as Conan as he shish kebab's strangers in the cock for eternity to the pleasant sounds of birdsong! Meander on through neverending stages of this until you die after 5 minutes out of boredom. How EA escaped the 90s publishing nothing but garbage like this is beyond me.

Sometimes I just find myself utterly fascinated at the fact something like this was given a retail release. There are some poor schmucks out there who not only actually saw this nonsense in the flesh on the shelves of a Babbage's or whatever the hell store there was back then, but also spent real money on it. Imagine being that kid. Imagine doing chores and shit to save up money for a visit to the game store and you spend your hard earned allowance on Sword of Sodan, or Bart's Nightmare, or anything on that level. Isn't that sad? There were no forum threads, videos, or even any internet at all to really guide you on the quality of something, the best you had was dinky magazine reviews and the screenshots on the back of the box! You could've spent that money on any single game in the store and you happened to choose one of the worst games ever released! How did people manage back then? I'd cry! I'd bawl my eyes out!