Sylvie RPG: 7 Elf Apocalypse

Sylvie RPG: 7 Elf Apocalypse

released on Mar 21, 2024
by Sylvie

Sylvie RPG: 7 Elf Apocalypse

released on Mar 21, 2024
by Sylvie

In a strange world beset by ruin, a woman named Sylvie appears to fight battles. What will you find in this world? Sylvie RPG is a 49x49 resolution action RPG with bump-style action combat.


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Cute little secret-filled action-RPG built around a "7 game" limitation: the tiles are 7x7 pixels, the screens are 7x7 tiles, the world is 7x7 screens, and the level cap is 7. I really liked the way shields work: they give you a flat amount of damage reduction, which given the low numbers the game is working with means that often you can completely negate attacks, but every time you get hit you drop the shield and have to go chase it down to pick it up again while completely vulnerable.

Another Love Game banger, elf gaming!!! Really enjoyable couple hours of bump combat action. A lot of the secrets were really well done, my favorite being one very early game that lets you bypass any perceived grinding. The bosses up until the final one I think were just a bit whatever, but that final one was really good. Initially frustrating but after taking just a couple minutes to analyze patterns it turned into a super fun climax. Good game!

Great BUMP Action RPG, and a great length at about 1-2 hours! https://sylvie.itch.io/sylvie-rpg

I like how compact the world is and how that allows you to switch between modes of playing quickly - trying to open up each room's secret entrances, grinding for money, trying to survive and form a mental map of an area... the game has a lot of playfulness in its secrets designs that show lineage from older action RPGs like Golvellius, Ys. That era of games are a lot of fun, but they sometimes have moments where moon logic or difficult mapping efforts are needed to complete them. I enjoy that to an extent, but I like the way that Sylvie RPG takes some of the mystique those games achieve but presents it in a way that allows the game to stand more on its own as a whole (without requiring the need to look up a guide.) It's a hard balance to keep a game feeling mysterious and challenging without sending people off to the guides, and I think this game balances everything well. There's secrets I couldn't figure out, but I'm proud to have cleared the game on my own!

Additionally, if you pay for the game you can get bonus files, including a design analysis of the game. It was interesting to read this for a number of reasons. For one, the game cites Angeline Era as a minor influence to one aspect of the combat (opting for Angeline Era style bump-combat (you can attack an enemy from any direction), vs. Ys's "hit the enemy at an angle").

This is an interesting thing to see because Sylvie RPG was made and released while Angeline Era is still in development. There's very few bump action games out there, so being able to play Sylvie RPG and read about it was useful as a point of comparison.

In the design notes, Sylvie describes the "Three Modes of Play" idea that was a guiding principle - in this case, "Exploration", "Resource Gathering" and "Stage Clearing". It's three modes of play that many Action Adventures/RPGs tend to have in various ratios. I think the choices the game makes (de-emphasizing Stage Clearing for the other two) work well. Sylvie RPG does feature 'stages' (defeating bosses) but much of the time is spent poking around the screens and trying to uncover secret caves on each screen. These range from grottos you can buy swords in, to shortcuts, to little helper cats who will come fight with you.

There's neat decisions related to this - like how bosses respawn you near the fight entrance, but you start with the stats you initially reached the boss at.

I also found it interesting that Sylvie RPG's conclusions about defense are similar to the ones we have in Angeline Era, in that for games with more of a focus on action and smaller numbers (where enemies often take a few hits to kill), defense items are hard to balance. Because flatly making everything in the game less threatening is not always an ideal choice. I liked Sylvie RPG's solution which lets you get shields, which negate most damage, but you drop the shield if hurt (and have to pick it up, which can be dangerous.)

Anyways, above all else it's an interesting game world to explore. Go play it! Support bump combat