Bio
Half of Analgesic Productions, who made Anodyne 1, Even the Ocean, Anodyne 2, and Sephonie, Angeline Era!

For 2024 I'm trying the "no-3s" rating system. A 1 means I really didn't like it, 2 means i didn't like it or didn't resonate with it much. 4 means i like it,5 means it was great. I hope this will let me be more decisive and figure out what it is about games that is interseting..

I grew up starting with the Super Nintendo, Game Boy, PS2, and Windows PC games (edugames, kids' adventure like Putt Putt). As I got older I'd play web browser games (Neopets), flash games (Newgrounds, Armor Games, Kongregate), and MMORPGs (MapleStory, Mabinogi, etc). At the end of high school I started getting into PC Indie Games, mostly freeware, and then through college moved more over to playing mostly PC Indie Games. After college I kind of play on whatever - computer, emulators, consoles, etc.
Personal Ratings
1★
5★

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Donor

Liked 50+ reviews / lists

GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

Treasured

Gained 750+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Adored

Gained 300+ total review likes

Famous

Gained 100+ followers

Loved

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Gained 50+ followers

N00b

Played 100+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review

Best Friends

Become mutual friends with at least 3 others

Popular

Gained 15+ followers

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Busy Day

Journaled 5+ games in a single day

Favorite Games

MapleStory
MapleStory
Hydlide 2 - Shine of Darkness
Quest 64
Quest 64
Oikospiel
Oikospiel
Sakura Momoko no Ukiuki Carnival
Sakura Momoko no Ukiuki Carnival

338

Total Games Played

016

Played in 2024

008

Games Backloggd


Recently Played See More

Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 2: Diddy's Kong Quest

Apr 26

Mega Man Battle Network
Mega Man Battle Network

Apr 25

Dragon View
Dragon View

Apr 25

Donkey Kong Country
Donkey Kong Country

Apr 24

Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble!

Apr 23

Recently Reviewed See More

FIRST OF ALL my "BUMPSLASH ACTION" game angeline era is getting a demo (not full release) on may 9th...go wishlist it!! I know you like weird action games!! you're on backloggd reading a Dragon View review!! we made a good one!! https://store.steampowered.com/app/2393920/Angeline_Era/

anyways,

proto-quest 64 map navigation (the game gives you these hand-drawn-esque maps that you use to navigate a pseudo 3d overworld), baroque music bangers, snappy sidescrollng dungeoning/gameplay, some lovely sprite and artwork... Certified Good Time. i did use fast forward for the overworlds though too big lol. also there's funny old dudes hiding all over the various maps. strange stuff like a guy trading armor upgrades for 50 apples (what is he doing)

Pretty easy to progress without a guide too, i got hard stuck only once

the game doesn't give maps, but i really loved the dungeons and how they use multi-floor grid-based layouts, but it plays out as a sidescroller. the action and how it has you weave forward and back to dodge stuff is fun. maybe i should play beatemups..but i just love the sword to much.

i like how freaky and hostile it felt walking into a way too hard part of the overworld.... platforming through the mountain areas. side-on platforming with some Z-depth movement is pretty fun.

the damage /exp curves in ths feel pretty Ys-y. It's not really my personal favorite choice but it more or less works

god tier OST and vibes. i haven't played this since 2012 when making and composing Anodyne but check it out if you like quirky CRPGs and good music
https://therealtexasgame.com/?p=music

i also uploaded one of its songs to my game music youtube https://www.youtube.com/watch?v=ekymeSqtRXo

Great BUMP Action RPG, and a great length at about 1-2 hours! https://sylvie.itch.io/sylvie-rpg

I like how compact the world is and how that allows you to switch between modes of playing quickly - trying to open up each room's secret entrances, grinding for money, trying to survive and form a mental map of an area... the game has a lot of playfulness in its secrets designs that show lineage from older action RPGs like Golvellius, Ys. That era of games are a lot of fun, but they sometimes have moments where moon logic or difficult mapping efforts are needed to complete them. I enjoy that to an extent, but I like the way that Sylvie RPG takes some of the mystique those games achieve but presents it in a way that allows the game to stand more on its own as a whole (without requiring the need to look up a guide.) It's a hard balance to keep a game feeling mysterious and challenging without sending people off to the guides, and I think this game balances everything well. There's secrets I couldn't figure out, but I'm proud to have cleared the game on my own!

Additionally, if you pay for the game you can get bonus files, including a design analysis of the game. It was interesting to read this for a number of reasons. For one, the game cites Angeline Era as a minor influence to one aspect of the combat (opting for Angeline Era style bump-combat (you can attack an enemy from any direction), vs. Ys's "hit the enemy at an angle").

This is an interesting thing to see because Sylvie RPG was made and released while Angeline Era is still in development. There's very few bump action games out there, so being able to play Sylvie RPG and read about it was useful as a point of comparison.

In the design notes, Sylvie describes the "Three Modes of Play" idea that was a guiding principle - in this case, "Exploration", "Resource Gathering" and "Stage Clearing". It's three modes of play that many Action Adventures/RPGs tend to have in various ratios. I think the choices the game makes (de-emphasizing Stage Clearing for the other two) work well. Sylvie RPG does feature 'stages' (defeating bosses) but much of the time is spent poking around the screens and trying to uncover secret caves on each screen. These range from grottos you can buy swords in, to shortcuts, to little helper cats who will come fight with you.

There's neat decisions related to this - like how bosses respawn you near the fight entrance, but you start with the stats you initially reached the boss at.

I also found it interesting that Sylvie RPG's conclusions about defense are similar to the ones we have in Angeline Era, in that for games with more of a focus on action and smaller numbers (where enemies often take a few hits to kill), defense items are hard to balance. Because flatly making everything in the game less threatening is not always an ideal choice. I liked Sylvie RPG's solution which lets you get shields, which negate most damage, but you drop the shield if hurt (and have to pick it up, which can be dangerous.)

Anyways, above all else it's an interesting game world to explore. Go play it! Support bump combat