Tales of the World: Narikiri Dungeon 2
released on Nov 25, 2002
A crossover Tales series dungeon crawler for GBA.
Also in series
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Game Review - originally written by Spinner 8
This game seems to be some sort of wacky Tales cross-over thing, with original characters in an original world interacting with characters from other Tales titles - Mint from Tales of Phantasia helps you out in the beginning at least. Dungeons are randomly generated, and battles are actually fought in a system similar to Eternia unlike the original Narikiri Dungeon which was strictly turn-based. The two main characters (maybe more) also get costumes to wear, which change your abilities accordingly (like the boy has his swordsman costume, and his archer costume). I'll be damned if I can figure out how to wear them though.
Oh, and man oh man is the intro long. It's one of those “you are required to speak with everyone in town before leaving town” kind of intros, Startropics-style. What is it with GBA games and excessive intros?
This game seems to be some sort of wacky Tales cross-over thing, with original characters in an original world interacting with characters from other Tales titles - Mint from Tales of Phantasia helps you out in the beginning at least. Dungeons are randomly generated, and battles are actually fought in a system similar to Eternia unlike the original Narikiri Dungeon which was strictly turn-based. The two main characters (maybe more) also get costumes to wear, which change your abilities accordingly (like the boy has his swordsman costume, and his archer costume). I'll be damned if I can figure out how to wear them though.
Oh, and man oh man is the intro long. It's one of those “you are required to speak with everyone in town before leaving town” kind of intros, Startropics-style. What is it with GBA games and excessive intros?