The Adventures of Elmo in Grouchland

The Adventures of Elmo in Grouchland

released on Oct 01, 1999

The Adventures of Elmo in Grouchland

released on Oct 01, 1999

Sesame Street: The Adventures of Elmo in Grouchland is an Action game, developed by Bonsai Entertainment Corp. and published by NewKidCo, which was released in 1999.


Also in series

Sesame Street Sports
Sesame Street Sports
Sesame Street: Elmo's Number Journey
Sesame Street: Elmo's Number Journey
Sesame Street: Elmo's Letter Adventure
Sesame Street: Elmo's Letter Adventure
Sesame Street: Lets Make a Word!
Sesame Street: Lets Make a Word!
Sesame Street: Numbers
Sesame Street: Numbers

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I would have been absolutely livid if I had gotten this as a kid. It's ridiculously short and, worst of all, feels bad to control so it's not even worth it's weight as an introduction to Gameboy controls for kids. At least it occasionally looks cool and Elmo is well animated.

This review contains spoilers

Elmo is a queer

I want to go back in time and kill young me before she made such a fatal mistake in playing this.

Preschool games have never exactly had the luxury of receiving quality games, as most of them tend to be made on the cheap for kids not yet in school or can barely get dressed by themselves. Such is the case in any Sesame Street game, as most of them fill a niche to market on a popular series, but this game based on the "hit" movie, Elmo in Grouchland, is one I wish to talk about today.

The game's a platformer, fairly standard as you run from left to right and jump occasionally when an obstacle is in the way. There is a lives system, but the game's so easy that it barely is an issue. Controls are standard, you can run and jump better than that bloody vampire can in his counting game, but it's just so standard, it's like talking about how the tides roll in. Occasionally you play a short minigame like catching objects or chasing your blanket around, but they come so quickly, it hardly matters so much.

The graphics don't look great, but it being a cheap-o Game Boy Colour game, that's hardly a surprise. Sound is also a wash, just beeps and blips that don't sound good. It really is a product that was just knocked out on the cheap to capitalize on a movie that I don't remember much about, which is fun because there's barely anything that resembles the movie. Also no Muppets cameos, which is fucking lame.

And do you know the best part about all of this? I played this game on hard mode (because I'm just that good) and do you know how long the game took me to beat?

Nine minutes. NINE. MINUTES.

Heck, with practice, I can get it down to five! I've had longer waits for the bus than this game's length!

So yeah, if you want a lame kiddy game that you can beat in less time it takes to read this review, then go for it.

Otherwise, ignore with prejudice.

This game is so fucking jank, I love it. The platforming is incredibly stiff and the perspective rarely gives leeway for one to understand when you are supposed to press a button. And yet, the game is still frankly incredible levels of easy even if you're on the hardest of the two difficulties. It takes around 15 minutes to complete start to finish for what could probably have been reasonably interpreted as a (AT MINIMUM) 15 dollar game at launch. And yet, I love it because of all of this. Rock on, you higgledy-piggledy piece of code.