The Citadel

The Citadel

released on Aug 05, 2020

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The Citadel

released on Aug 05, 2020

The Citadel is a brutal first person shooter, and a love letter to classic games such as Marathon, Doom and Wolfenstein 3D. Descend into the depths of a dark citadel, and fight through 6 Episodes and 30 levels of action packed with 6 challenging bosses. Go forth, Martyr.


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Holy shit it has bullet drop.
Loading times and screen tearing (fixed by enabling v-sync via .ini edit) aside, damn this is so cool so far. A tacticool-retro-fps.
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Simple magazine management, mantling, unlockable bullet time, and more cool stuff I won't spoil. Also the HUD can be disabled diegetically, nice touch. There's options to modularly reconfigure the difficulty, and also a toggle for the style of bullet spread you'd like to play with. Crosshairs can also be disabled, and this is the first FPS I've seen to actually pair meaningful Aim-Down-Sights with such an option. Hipfiring and ADS both have a place in your toolset, which is a balance I've been dying to see met in an FPS.
Two chapters in, and it's safe to say I really dig this.
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Nearing the end of the campaign, I maintain my position that this is a well designed game. However I'm starting to run into more consistent crashing. I think the black blob enemy giblets might be overloading the engine. Previously reloading or transitioning between levels would sometimes throw a memory access violation, but no progress was ever lost.
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Artistically the entire production is cast in somber tones. Most of the OST is laced with melancholy, offsetting the extreme brutality on screen as the mangled bodies of the enemy gynoids lay weeping in the aftermath of your firefights.
Excellent game, deserving of a higher score if stability is improved.
I eagerly await the sequel.
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If you're seeing a lot of occlusion errors as you turn corners, you can try adding this:
[/script/engine.renderersettings]
r.AllowOcclusionQueries=0
to the end of Engine.ini in %localappdata%\the_citadel\Saved\Config\WindowsNoEditor\
It's a common UE4 graphical issue.