The Knight Witch is a metroidvania adventure game with fast-paced, shoot 'em up combat set in a beautifully hand-drawn world. Cast devastating card-based spells, forge close bonds, and make moral choices all in your quest to save your home and discover who's behind the War Golem invasion.
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I really wanted to love this game. Visually, the game is very appealing; the art is fantastic. And the idea of a Metroidvania being mashed up with a bullet hell shooter sounds so good on paper.
Unfortunately, the game is hampered by terrible checkpoint placement and a card system that makes battles tougher than they should be because you’re never quite sure which special attacks are mapped to which buttons without looking at the icons in the bottom right-hand corner, which obviously doesn’t work too well when you’re trying to avoid a sea of bullets.
Perhaps I would’ve stuck with the game if there was an option to lower the difficulty, but such a thing doesn’t exist, which is a shame.
Unfortunately, the game is hampered by terrible checkpoint placement and a card system that makes battles tougher than they should be because you’re never quite sure which special attacks are mapped to which buttons without looking at the icons in the bottom right-hand corner, which obviously doesn’t work too well when you’re trying to avoid a sea of bullets.
Perhaps I would’ve stuck with the game if there was an option to lower the difficulty, but such a thing doesn’t exist, which is a shame.
Cute and quaint twin-stick shooter with personality abounding between the art design and soundtrack, yet held back by disappointing metroidvania rewards and middling story. I enjoyed my time with it but can't help feel like there was wasted potential, or perhaps it was completely mislabeled as a metroidvania and some of that focus would have been better spent on other aspects or levels of the game - game developers make a water level fun challenge (impossible).