Poetry Review Challenge or Something.

Tier-Based Rankings, No Half Stars

5 - S Tier, Game is DC Perfect or Close Enough
4 - A Tier, Game Slaps
3 - B Tier, Game is Good
2 - C Tier, Game is OK...
1 - F Tier, Game is Not For Me
Personal Ratings


GOTY '23

Participated in the 2023 Game of the Year Event

Early Access

Submitted feedback for a beta feature


Gained 100+ followers


Mentioned by another user


Gained 750+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event


Gained 300+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Elite Gamer

Played 500+ games

Trend Setter

Gained 50+ followers


Created a list folder with 5+ lists


Created 10+ public lists

On Schedule

Journaled games once a day for a week straight


Found the secret ogre page


Voted for at least 3 features on the roadmap


Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review


Liked 50+ reviews / lists


Gained 10+ total review likes


Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others


Played 250+ games


Played 100+ games

Busy Day

Journaled 5+ games in a single day


Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Mega Man X
Mega Man X
Silent Hill 2
Silent Hill 2
Demon's Souls
Demon's Souls
Silent Hill 3
Silent Hill 3
Paper Mario
Paper Mario


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

The Ratchelor Season 3: Rats in the City
The Ratchelor Season 3: Rats in the City

Feb 26

Pokémon Sword & Shield GBA
Pokémon Sword & Shield GBA

Feb 26

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Feb 25

Dark Souls III
Dark Souls III

Feb 25

Arzette: The Jewel of Faramore
Arzette: The Jewel of Faramore

Feb 23

Recently Reviewed See More

If this project were a pokemon, it'd be Crustle - on the surface it rocks, but underneath it's full of bugs.

Hit me with that mobile version to see this score skyrocket

What a fucking game, my dudes and duderinas. I played Pillars of Eternity when it came out way back in 2015 and while I loved it then, I think I still didn't quite get it. The game throws a ton of lore and setting exposition right at the very beginning and it never lets up, which made it difficult, for me anyway, to connect with the setting. However, deeper into the game things do start to fall in place, and as a setting, Eora is incredibly rich not only in history, cultural diversity, and storytelling, but in its ideas and prose as well. Every character the player will meet in Pillars of Eternity comes with his or her own set of flaws, ambitions, and perspective of the world around them that are grounded in the same storytelling and universe that the player experiences, and while they do have realism woven into their personalities, the character writing is more literary mythic than anything else. Eora and its denizens are heavily steeped in historical context within the game-world as well as within the philosophical context of their real world inspirations. Memory, history, and reconciliation of past and present are ever-present throughout the game's narrative and companions.

While the dense writing and lore may cause a barrier to entry on the writing side, Pillars of Eternity's combat and RPG systems are wonderfully CRPG beginner friendly. Every attribute is meaningful and can contribute to any build which makes it difficult to brick a character, allowing for roleplay to take precedence across builds. Obviously, as with any CRPG, min-maxing optimization can occur if a player desires to powergame, but the system does not punish more casual players, resulting in a positive experience for both ends of the spectrum. I played a rogue who wore heavy plate armor and used a gun, but the standard light-armored sneaky rogue would work just as well, for example.

However, the real highlights of Pillars of Eternity happen when the game turns all of this worldbuilding on its head and finally considers the implications of the ideas it sets forth. Themes of post-colonialism, ontology, historical relevance, nihilism, and imperial exceptionalism all are not only represented within the game, but are confronted directly by the player. It's not enough just to represent these ideas within the game world - the player is specifically tasked to think about philosophical questions in order to progress through conversations and form plans on how to move forward.

Few games seem to do this as openly and bluntly as Pillars of Eternity does, and while the game may have originally existed as a kickstarter project meant to placate fans, like myself, of Baldur's Gate, narratively Pillars of Eternity is much more in line with something like Planescape: Torment or Bethesda's post-modernist take on fantasy lore via Morrowind. Like all celebrated and dissected mythologies, Eora isn't afraid to get both historical and weird in order to confront our idea of humanity and the world we live in.