The Last Remnant follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. an enthralling story, countless characters and an intricate battle system.


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Very cool combat system and fantastic soundtrack, really liked this game.

I actually quite like the basic battle system in situ but after 20 hours of hitting walls and spending more time reading the wiki to understand the subsystems that surround it than actually playing I've concluded that there's a reason this was the Last Remnant

Playing this takes more energy out of my brain than will ever be regained by the endorphins it releases in a very literal negative-sum game kind of way

I'd like to contribute to the common lore surrounding this game's absolutely schizophrenic game design by mentioning that for some reason every unit has one stat that no one knows what does that just randomly levels up and also the fact that most guides start by recommending you install several cheat programs

Me parecía un juego bastante decente en general, aunque me gusten 0 los combates por turnos, hasta que he llegado a lo de las 6 bases y las gemelas de los ♥♥♥♥♥♥♥ han hecho conmigo lo que han querido. No he llevado la cuenta de las veces que he intentado ganar ese combate; daba igual la formación que usara, las unidades que usara y las estrategias que intentara, pero ya me da igual. Si el juego me hubiese permitido salir de la sala para subir mis estadísticas, le daba un pase, pero es que ni eso. Ya de por sí, en este tipo de juegos, los combates me parecen un sinsentido porque los turnos los respetan cuando les salen de los huevos, pero es que lo de las 6 bases ha podido conmigo. Un combate y otro y otro y otro y uno detrás de otro, y con jefes con un rango de ataque surrealista... Todo mal. Normal que pasara desapercibido.

the game outright lies to you in a tutorial about how one of its core systems works so naturally i'm way into it. i don't know if i'd go so far as to say it's "good" but i've played it a bunch and really enjoyed wrangling its obscure and uncooperative mechanics

the story turns out less interesting than it could have, the characters aren't anything special, but to me the way the game doesn't explain itself very well lent its world a sense of danger and mystery that's difficult to achieve otherwise

I've mixed feelings about this title but still love it.

This game is a diamond in a rough. Very rough, like...coal, but the prettiest coal you've ever seen!
I've playe this game for the second time now, and the first time around I really loved it, but playing it again showed me all the little cracks it has.

To every great idea this game has, there is a... less than optimal execution.
Battle system in which you manage up to 25 units at once in unions of 5, making movement, strategic decisions and group formations important is a super cool idea, but it's plagued by the fact that you can't control individual units. Instead you can only give general directions to the unions, which gives the gameplay a feel of randomness. On top of that is the lame overworld/ dungeon design which either consists of wide, empty plains or narrow, maze-like dungeons... both of them way to long and boring.

While the world, setting and design of cities and the like are super interesting, it feels kinda paper thin, as there is really nothing to explore or interact with.

The plot is honestly the best thing about it, even if the protagonist is of the rather annoying kind. The political intrigue and the whole thing of these Remnants as mysterious yet powerful aretfacts is super cool, sadly though it sometimes feels like it's only the key moments of the story and some more information of the world, environments and everyday consequences is missing... I guess that's what the numerous side-quests are there for. And while the side-stories they contain are often times generally intriguing they're pulled down by the fact. that the actual activities in these missions is nothing but running trough dungeons again...

The first time I finished this game it took me about 80-90 h. The main story itself seems to be the smallest part of this. The cutscenes alone account for only about 3 1/2 h. I just don't think most people are ready to go into the intriguing stuff of this game, when it's just too much tedium. If you can look past this, because you have enough time at your hands or if you're really into this sort of thing, This game might actually surprise you. I wish they would re-use and re-work these ideas in a new game.