The Last Spell

The Last Spell

released on Jun 03, 2021
by CCCP

The Last Spell

released on Jun 03, 2021
by CCCP

Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.


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The RPG mechanics and progression systems on display here are tightly designed and enticing, it's difficult to put down once you've gotten into the groove of a given run. Between Omens, Tainted Essence upgrades, and milestones, you have a lot of numbers to drive up in the pursuit of a more powerful party. The gear based approach to skills and abilities also incentivizes flexibility and creativity in character builds, since characters are bundles of stats and perks that can be used in multiple ways, rather than being locked to a specific class and playstyle. The randomized nature of which stats you get also forces you to adapt your strategy in terms of party composition, which keeps runs fresh.

On the other hand, the "tactics" on display here are quite limited. It becomes apparent very quickly that the most important thing to optimize for is crowd control, and while there is some enemy variety here that should encourage you to make tactical decisions in terms of target priority and deployment, an optimized party tends to nuke it with the rest of the horde. As a result, a lot of battles outside of the ones near the end of a given cycle feel like formalities, with the goal being to optimize your score so you can get the rewards you need to develop your party enough for them to beat the boss and nothing more.

The other thing I don't much care for is the world they've built. There just isn't much here, and the constant Marvelesque quips from your squad as the fight against hordes of undead monstrosities undercut whatever atmosphere this nominally "dark" fantasy world could have had. I think Hades has clearly demonstrated the value in storytelling and worldbuilding in the context of Roguelites, mechanics heavy though they be.

Despite these failings on the tactical and aesthetic elements, the strategic portion of the game; building your party and haven to squeeze as many resources you can in preparation to confront the boss on the final night is enjoyable enough to make it worthwhile.

I got obsessed with this too fast, and I'm trying to slow down and not play it too much because it's ruining my sleep...

I'll give this 5 stars when I finally beat the second level. Incredible art and one of those games that makes 4 hours feel like 20 mins

Well shoot--there went a couple hours up in smoke. This was pretty cute, but the fact that I felt like eventually they were just gonna kill my people again like in the first town just made me eventually just kinda stop and go, "oh wait why am I investing in these heroes" and that made my desire to play evaporate into thin air

Fun time while I was playing though!!

UI is shit, It makes the game difficult to play. Other than that, it does everything very well. Sometimes I started a run and didn't take a break for 6 hours.

Couldn't run on Switch, so I switched (haha) to PC. I may bump my review up to 4 stars when I finish, but I don't plan on finishing it soon, so the fact that it didn't grip me knocks it down a half notch for now.