The Legend of Heroes: Trails in the Sky SC

The Legend of Heroes: Trails in the Sky SC

released on Mar 09, 2006

The Legend of Heroes: Trails in the Sky SC

released on Mar 09, 2006

Picking up shortly after The Legend of Heroes: Trails in the Sky, Estelle travels across Liberl in search of Joshua. The journey involves more than seeking loved ones, however, as the Bracer Guild also tasks her with unraveling the mysteries behind the newly unveiled Society of Ouroboros. Comrades both old and new join your team in this story-driven RPG with new combat mechanics and other features that improve the gameplay experience from the first entry.


Also in series

Nayuta no Kiseki: Limited Edition
Nayuta no Kiseki: Limited Edition
Nayuta no Kiseki
Nayuta no Kiseki
The Legend of Heroes: Zero no Kiseki
The Legend of Heroes: Zero no Kiseki
The Legend of Heroes: Trails in the Sky the 3rd
The Legend of Heroes: Trails in the Sky the 3rd
The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky

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This review contains spoilers

They are lying to you, this game is not peak, but it is good. I do admire how ambitious this, and FC are, you can tell they tried to make a great game here with a minuscule budget. How they tried to stretch this budget out though made it worse. Trails SC suffers from some of the worst pacing I may have ever seen in a video game story. Chapter 8 has all this crazy shit happen and then they make you do a round trip around the city's you've been too. It's some of the most boring nothing content. In this game there's about 30-35% of a great game, and the rest of it is horrible. So much could've been cut out. I also dislike the character arcs for Agate and the rest of the side characters. The whole point of the first game was to make us invested in these characters, it should've been done in the first, not here. It really sucks too, because the first game was relatively down to earth, the stakes weren't too high, and a lot of it was spent establishing the world. SC devolves into THE most predictable and awful anime drivel, but it does retain its strong character writing. The villains suck ass and do the Vegeta thing that happens all the time in anime where they end up being good at the end. The first time Estelle meets Weissman on the ship, he is quite literally playing a giant organ. Like, it is straight up comical at times. The game also does not handle heavy topics well. The explanation of what happened to Joshua as a kid is not adequate enough to make me feel anything or really understand the repercussions this had. I think Estelles development to being more mature is cool, but when the game starts saying she's like the sun and she bring everyone together, it feels like it minimalizes her development. The start of SC is spent with Estelle learning to be strong on her own, and then the game just forgets that part and just says she is bright like the sun. It also infuriates me how the main cast formulaic the game is. Like 5 of the chapters is doing boring shit to meet an ouroboros member, who then kicks your ass then leaves. It never occurs to the main party that they need to get stronger to beat them and then they somehow do at the end??? It's more of an issue too, because the game has this thing where how strong you are in game is roughly how strong that character is in the story. For example, when Zane joins the party. he is obviously higher level than everyone else, because Zane would beat the dogshit out of Estelle or Schera. But Schera is also higher level than Estelle but not more than Zane. When Joshua joins, he is the highest level so far because he used to be part of ouroboros. When the bandit girl joins your party, she is lower level and doesn't even have a s-craft. I could keep going on to prove this point. There's no in-story explanation of how they got stronger, it's through gameplay, but it's confusing story wise because a lot of players won't even notice this fact.

Gameplay wise, it is identical EXCEPT for the new addition of chains. Chains are fucking terrible, and I have no clue why you would ever use these dog shit moves. It ruins your turn order, barely does more damage than if everyone involved just attacked normally, and costs craft points from everyone. They are awful and the only new addition sucks ass. Combat is mostly fine though. The boss fights are fun with a few exceptions, and the random encounters are ass. It takes too long for fights to finish for it to be structured like a SRPG. Luckily, you don't really need to grind. I do wish it did the FF13 and made every party members level the same. The late game boss fights are fucking awful though. The 2nd Renne fight, she hit her super immediately and crit and insta killed my whole party before I could even realize what happened. Loewe's fight is ass, and luckily you can just skip it for some reason??? A lot of the late game fights just have you spamming earth wall and aoe magic attacks. Also, Estelle is like the shittiest character. Her stats are fucking awful, and I could never make here as good as any other party member.

Overall, though, it is just the first game, but the story is worst. The game could not meet up to expectations and its writing is better when it isn't trying to make some secret organization kingdom hearts storyline. Its wasted so much of its time on backtracking and character arcs that should've happened in the first. The payoff is not worth 100 hours of gameplay. To put it in perspective, I have almost the same time in these two games as Persona 5. I am going to play the future entries though and I hope they improve on the formula established here.

This review contains spoilers

A substantial improvement over FC but still can't help over how disappointing it was in so many areas.
The Plot is not very well-paced. The first half of the game is filled with repetition and backtracking and is often predictable just like the first game. Even when it does pick up it's not all that impressive, as most of the moments don't leave a huge impact on me. But there are some big highlights, Leowe attacking Weissman and breaking that barrier, and Kevin killing Weissman in cold blood were some of them.
Most of the Characters this time have their full-fledged arcs, while most of them stood between either meh or okay.
Agate's arc was very well done and gives justice to his character, and Leowe playing an important role in it makes it even more interesting. But I think it'd been better without Tita being in it.
Zin and Scherazard's arcs were fine. It's how most JRPG arcs go. Kloe and Olivier's arcs were more like shoehorned in the plot and didn't really matter honestly as the whole political tension. Tita is just there and no one cares about her and they did not even bother to give her her own arc.
Leowe was by far the most interesting character and I was hooked to the screen whenever he made his appearance, he was well-written and executed really well as an antagonist compared to Weissman who was one of the most JRPG of all-time final bosses. Leowe's dynamic with each character was very interesting to see as well, especially with Estelle, Joshua, Renne, and Agate.
Speaking of Joshua, he is the most disappointing character in the whole game, while having a rich backstory and strong impressions by the end of FC, his role was little to none in the first half, and by the time he comes back into the party, he's back to being how he was before leaving. Even his return feels rushed and more to the point where writers just talk no jutsud him back in the party. His struggles were very little addressed in the beach scene and Estelle just tells him and he agrees.
All there's left is Estelle, well she was the main character so she must be the most well-written one right? WRONG. While I do not have a problem with Positive characters, they lose their charm real quick if there's nothing interesting about them. Estelle falls into that category, there were moments where it showed a potential development for her, but they all went to shambles by the end as all she ended up being was the "sun that guides everyone". receiving no development, and her motivations hardly getting questioned.
Also, I hate whenever a character starts talking about Cassius, he's the Ultimate Plot Convenience this game pulls, and has all the godly feats possible that even the legendary Dragon knows him. He is only available when the plot demands it, the rest of the time he is unavailable. Honestly, it would have been better to have killed him in the plot if they weren't going to properly utilize the trope.
Other than this I am also not a fan of how this game handles romance, or more like relationships in general. Estelle and Joshua started out as siblings but throughout the FC everyone around them shipped them and Estelle developed feelings for Joshua over that. This feels so wrong because their relationship actually felt sibling-like and they just changed it halfway through the game. I find it hard to understand how people call their romance well-written after this.
Agate and Tita have a similar case, Tita was supposed to be a Mischa-like presence in his life, and the way other party members ship them in Chapter 6 felt really uncomfortable considering Tita is a Minor and Agate is 24 years old.
I am not going to talk about the gameplay, the music, or the worldbuilding as they are just better than what was already good in the first game (And I am not in much of a mood to praise this game).
Trails in the Sky SC turned out to be a really disappointing experience as the prologue was very promising. Hopefully the last game in the Liberl Arc will redeem itself.

So much better than the first and helped me fall in love with the series

This review contains spoilers

(So I forgot to make a "review" for this game, so I'm making this like during the time I'm playing Trails in the Sky the 3rd)
It took a while for me to become interested again after what happened at the ending of FC, and ik people have already mentioned how slow the beginning is (and they're right), but that's like the end of my complaints. I really like the rest of the game, and Estelle and Joshua has become one of my favorite relationships in gaming.

Trails in the Sky SC is an improvement from FC. Gameplay was much less restrictive and you had a full party of interchangeable characters that can help play and fulfill roles with the right quartz setups. Liberl was still fun to explore the second time and doing the sidequest were still mostly fun as ever. The game has excellent character moments in all the chapters and all the main party members all get their moments to shine. For the story, it was still mostly well - done though the great character moments, though I felt the stakes were barely higher than FC and it only got really interesting until the second half. Pacing was also weird as while I felt it was fine in revisiting all the cities, it felt disjointed once you begin Chapter 6. It begins fine enough through Ch. 6 and 7, though slowdowns unnecessarily in Ch. 8. The momentum that was set up messed the momentum for the final chapter in which I personally wanted the journey to end. Another thing to note, even though I still enjoyed doing the sidequests, I felt they were the weakest in the series (no thanks to the unneeded amount of Blueblanc quests). Despite my problems with the pacing in the second half and the sidequests, Sky SC is still a solid game that succeeded all of FC's setups and ran a good marathon full of great character - moments. 4/5.