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The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky is the first installment in the main Trails series, serving as the beginning to the Liberl arc and the series as a whole. The game follows protagonists Estelle Bright and her adopted brother Joshua, who journey through the country of Liberl to train to become senior Bracers, members of a non-government multinational organization that acts to keep the peace and protect civilians. Nihon Falcom comes a series of RPGs telling a legend of adventure, political intrigue, and mystery, with a tale of growing up at the core. With a mix of turn-based and strategy combat, battles will cause unique builds and plans to handle many different situations and allow for different play styles. Wonderfully detailed characters abound, even to the smallest NPC, and the player will find themself taking the world in at every turn. Trails in the Sky sets a new standard for making an enjoyable and immersive RPG.
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Typically, I can get behind a slow ramp up. This one, however, didn’t work for me. Had this been a visual novel, I may have stuck around. So much of that stems from a complete lack of identity beyond the writing.
Battles were frequent and asked very little by way of strategy or creative thinking. Enemies constantly rushed Estelle and company as they ran past. There was a method to stun them, however this seemed to only work part of the time. When in a fight, I found your standard turn-based encounters with slight tactical flair involving range of movement and enemy weakness types. After one or two encounters with the same enemies, these become a rote process. Even attack and magic animations lacked the panache often found in other JRPGs. Post-fight spoils trickled in slowly, and rewards in terms of armor or support items were so pedestrian that I never found myself excited to save up for that next piece of gear.
Progressing Joshua and Estelle’s journey was also ho-hum. Advancing from one environment to another brought little visual change as the homogenous spaces lacked any distinct style or memorable landmarks. Spartan presentation certainly benefited readability in gameplay. However, things to interact with like gates or bosses were few and far between, separated by long corridors of jumpy critters looking to start fights that were often quicker to finish than flee.
I may return to the antics of the Bracers, if only because I liked them so much. I only wish they occupied a more interesting game.
Pelo o que ouvi falar desse jogo achei que seria apenas uma introdução sem um destaque ou algo diferente e não estavam totalmente errados, porém é muito melhor do que imaginei, o que mais me pegou foi a relação dos personagens, bem orgânica e muito boa, apesar da história ser bem formulaica (cada capítulo segue o mesmo padrão) consegui engajar, pois o worldbuilding é bem feito, enfim me diverti! (Coisa que poucos rpgs conseguem fazer)