The Order: 1886

released on Feb 20, 2015

The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.


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Slight, and undercooked, but I've had worse afternoons than the one I spent playing this.

world class lock-picking minigame

Cor, bloimey! This a rum 'ow-do-yer-do!

Realky Good . Didnt Expect this . Time for Part 2

The Order: 1886 is both a game that has been unjustly lost under the radar of many players but also a forgettable, mediocre game without much gameplay value. How is that possible? On the one hand, there is an incredibly interesting and atmospherically designed game world in 19th century London. The slums are filthy, the noble classes live in nicely decorated mansions and Jack the Ripper roams the nights. In this world, which is also accompanied by a fantastic underlying soundtrack reminiscent of Bloodborne, we play Daniel Day Lewis, I mean Sir Galahad, a member of a secret order that has dedicated itself to the fight against half-breeds for centuries. Thrown into the mix is a dash of steampunk, real-life locations and personalities such as Nikola Tesla and a bit of Arthurian legend. Yes, The Order is not lacking in interesting content. Instead, the gameplay is lacking in all areas. The game is a mix between a mediocre cover shooter and passages that are almost reminiscent of Walking Simulator in which we almost stroll through rooms and corridors. Often the camera is glued to our shoulder. Then there are little mini-games such as picking locks or hotwiring circuits and a very rudimentary sneak level, which was a bit of a pain in the arse, as you're immediately dead if you're discovered. Oh and quicktime events, because who doesn't love quicktime events? The shootouts offer the best gameplay. The weapons, however, are relatively normal genre standards. But in addition to pistols, revolvers, rifles and submachine guns, there is also the atypical Thermite Rifle, which shoots flammable magnesium. Apart from 1-2 arenas in which enemies with shotguns (two shots and you're dead) and thermite rifle carriers are thrown at you in the smallest of spaces, the shooter sections are not too difficult and are easy to handle. But it doesn't really do anything special. The story, which is the real highlight of the game, is also very slow to get going, then brings up some twists and aha moments, but still leaves out many points that would have been really interesting for understanding and further worldbuilding. And then the game simply stops at a climax. The Order: 1886 therefore lags far behind its competitors in terms of gameplay, but thanks to its fantastic, albeit not fully utilised potential, setting, it manages to leave many wanting more. More London, more of the secret order, of monsters and myths. Because that's what makes the game stand out. Maybe we'll get a predecessor at some point which, in addition to a well-rounded story, also focuses on fun gameplay. I, at least, would love to wander the streets and underworld of London with Sir Galahad again.

Ainda acredito que irá sair uma continuação.