A mod for Half-Life 2
The Stanley Parable is an experimental narrative-driven first person game. It is an exploration of choice, freedom, storytelling and reality, all examined through the lens of what it means to play a video game.
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+ the atmosphere of the office space in this version is very liminal, with its wood paneled walls and green carpeting
+ the core conceit and themes that Stanley Parable would go on to refine and retell are all here
+ the writing and narration is nearly as great as the final version
- some of the reused half-life 2 assets feel a bit haphazard and detract from the theming a bit
- the narrator is more directly antagonistic here which makes it feel a bit more flat
- the branching paths are here, but much more limited, which in turns limits the comedic potential
Overall a solid prototype for what The Stanley Parable would become but this should only be played by completionists as the later versions cover the same ground much better.
+ the core conceit and themes that Stanley Parable would go on to refine and retell are all here
+ the writing and narration is nearly as great as the final version
- some of the reused half-life 2 assets feel a bit haphazard and detract from the theming a bit
- the narrator is more directly antagonistic here which makes it feel a bit more flat
- the branching paths are here, but much more limited, which in turns limits the comedic potential
Overall a solid prototype for what The Stanley Parable would become but this should only be played by completionists as the later versions cover the same ground much better.
[This review is biased, if you want to experience stanley at it's peak pick up the newest one.]
One of those eye-opening moments in gaming. Truly showed younger me how much graphics really matter (a f**k-all). And I follow the path to this day, looking for a bigger picture, original ideas and cohesion. The fact that I grew up on sdk-based games doesn't help my case....
One of those eye-opening moments in gaming. Truly showed younger me how much graphics really matter (a f**k-all). And I follow the path to this day, looking for a bigger picture, original ideas and cohesion. The fact that I grew up on sdk-based games doesn't help my case....