The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam series, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
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MY CHILD, PERFORM DOZENS OF PUZZLES WHOSE SOLUTIONS ARE OFTEN VERY SIMILAR TO ONE AND OTHER AND COULD PROBABLY DO WITHOUT HALF OF THEM, TO GET THE KEYS TO THIS PLACE I'M CONSTANTLY TELLING YOU NOT TO GO TO. AND ONCE YOU HAVE ALL, DON'T GO THERE MY CHILD. OH, YOU DID WHAT I TOLD YOU NOT TO DO? THAT STUFF THE GAME BEATS YOUR HEAD OVER WITH? THIS RAISES DEEP QUESTIONS ABOUT FREE WILL AND INTELLIGENCE MY CHILD.
Depending on how much you've thought about what it really means to be human (or played/watched NieR: Automata, Blade Runner, etc.), the first half of The Talos Principle can seem a bit "A.I. Philosophy 101". Similarly, the early puzzles in the game are a tad simple and unengaging.
Thankfully, both the puzzles and the philosophical ponderings improve as you progress. That being said, I wouldn't have complained if the game had been a couple of hours shorter.
Cool story and some really interesting and complicated puzzles. A bit too much for my brain to comprehend at times, which is why it took me a few months to finish the game. Honestly though, my favourite part of the game was interacting with Milton and trying to outsmart him. I would love a full game of that.