Bio
Just a casual person that likes to consume a variety of fictional media. My favourite genres are typically fantasy and sci-fi related, though I am interested in others.
Personal Ratings
1★
5★

Badges


Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Donor

Liked 50+ reviews / lists

GOTY '23

Participated in the 2023 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

Listed

Created 10+ public lists

Favorite Games

Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Halo 3
Halo 3
Pokémon Crystal Version
Pokémon Crystal Version
Final Fantasy VII
Final Fantasy VII
Mega Man 2
Mega Man 2

024

Total Games Played

021

Played in 2024

802

Games Backloggd


Recently Played See More

Killer7
Killer7

May 20

Freedoom
Freedoom

May 19

Honkai: Star Rail
Honkai: Star Rail

May 19

RollerCoaster Tycoon: Deluxe
RollerCoaster Tycoon: Deluxe

May 18

The Talos Principle
The Talos Principle

May 17

Recently Reviewed See More

Doesn't matter what cultural background you have because you'll immediately feel the passion of freedom and democracy flowing through your veins playing this game!

The gameplay loop of this third person co-op shooter can be a little monotonous once you become familiar with the mechanics, but thankfully the devs release new content and missions fairly often to help prevent things from getting stale

There is a lot of variety in ways to play the game, but some loadouts will inevitably be better than others in terms of usefulness. Especially with the devs struggling finding the right balance for weapons and stratagems. Still, I would recommend players to try everything at least once or twice to figure out what works best for YOU.

I would give this game five stars if it wasn't for the fact that Sony has been making questionable choices in terms of accessibility for this game: such as suddenly demanding players to have a PSN account despite not requiring it months after the games release, which would prevent players from 177 being able to continue playing the game despite already purchasing it (thankfully player pushback prevented this).

Helldivers 2 is a live service game, so my opinions and feelings towards it might change over time for better or for worse. At the time of this review though, I still enjoy it and would recommend others to try it out.

For Super Earth!

A game that initially I came for (heh, came) the hot jiggling booty gun girls. Turns out it's a surprisingly well made game with good artwork and animation that goes further beyond than you think considering it's initial appeal.
Story is quite interesting, with the world it takes place in being quite depressing if you really look at it. The hot girls you play as are basically cyborgs (known as Nikkes) that are treated as little more than literal objects other than by the Commander (the player character), while the surface is overrun by alien robots (Raptures). The remainder of humanity lives underground and relies on commanders and nikkes to take back the surface (although they have been fighting this battle at stalement for nearly 50 years or so)

It is geared towards running on a IOS or Android, although there is an application for it on PC. Gameplay is pretty simplistic as you create a team of four Nikkes to fight the wave of Raptures by tapping the screen to have them shoot your designated target and use abilities in a 1 2 3 order once a meter is charged up. You can either do this manually or automatically, making the game play itself most of the time.

As it is a free-to-play gacha there will be gambling aspects to the game. Thankfully the only thing you have to gamble are the Nikkes themselves, which the game is pretty generous in allowing you to grind the material needed for free. There is monetization involved with packs you can buy to make more rolls for characters, but thankfully you can still get all the content for free (other than certain limited skins).

I find Nikke to be fun for a simplistic gacha game. I've been enjoying the story so far (as of writing this review I am currently on chapter 11), I find the characters alluring and funny, and the grinding aspect doesn't demand that much of my time (at most an hour to do all my dailies and events). Would recommend to those that enjoy gacha games and men that love sexy gun-toting women.

Also Elegg best girl!

So this was originally on the Nintendo 64, eh? Curious how well the hyper fast combat of oldschool DOOM translated to that console with the kind esoteric controller it has (still love that system regardless).

Glad this game got a proper official port onto PC. Before people had to resort to N64 ROMhacks if they wanted to play it with a keyboard and mouse. Of course I didn't touch the original console version nor the ROMhacks, so my only impression of DOOM 64 is through this PC port.

Gameplay wise it doesn't spew as many demons at you as DOOM and DOOM 2, which I think was due to the memory limit of the original console it ran on. Still felt fun despite that, and the difficulty felt right all the way through (Always play on Ultra-Violence). Enemy variety and behaviour is pretty much the same as previous classic DOOMs, but the Revenant, Cacodemon, and Archvile aren't present. There's the Specter version of the Imp though.

What makes this version of DOOM unique in comparison to other versions of DOOM is not only the unique artstyle, soundscape, and level design, but also an original unlockable weapon called the Unmakyr (Replaces the BFG and makes an reappearance in DOOM Eternal) and a final boss named the Mother Demon.

The Unmakyr can be upgraded throughout the game by finding Demon Keys hidden in various levels, eventually turning into a souped-up plasma gun. The Demon Keys also act as locks for the final boss level, making the fight slightly easier to get through, which I find to be lovely incentive to explore each level for secrets.

Really enjoyed the unique artstyle and sound design of DOOM 64. It helped to make this game feel distinct from the other DOOMs. Level design is similar to DOOM and DOOM 2 in which everything could be made in its engine, but DOOM 64 made interesting use of enemy layout and rising and falling platforms not seen in the OGs. Gets my respect for that.

Had a blast playing all 39 levels this re-release had to offer. Played it blind the first time without finding any Demon Keys, so the final boss was quite a pain to beat alongside the horde of demons that spawned alongside it. Had to look up a walkthrough to find them on my 2nd playthrough as well as the secret levels. So if you're looking to scratch that classic DOOM itch with new visuals and levels; this is it.