Doesn't matter what cultural background you have because you'll immediately feel the passion of freedom and democracy flowing through your veins playing this game!

The gameplay loop of this third person co-op shooter can be a little monotonous once you become familiar with the mechanics, but thankfully the devs release new content and missions fairly often to help prevent things from getting stale

There is a lot of variety in ways to play the game, but some loadouts will inevitably be better than others in terms of usefulness. Especially with the devs struggling finding the right balance for weapons and stratagems. Still, I would recommend players to try everything at least once or twice to figure out what works best for YOU.

I would give this game five stars if it wasn't for the fact that Sony has been making questionable choices in terms of accessibility for this game: such as suddenly demanding players to have a PSN account despite not requiring it months after the games release, which would prevent players from 177 being able to continue playing the game despite already purchasing it (thankfully player pushback prevented this).

Helldivers 2 is a live service game, so my opinions and feelings towards it might change over time for better or for worse. At the time of this review though, I still enjoy it and would recommend others to try it out.

For Super Earth!

A game that initially I came for (heh, came) the hot jiggling booty gun girls. Turns out it's a surprisingly well made game with good artwork and animation that goes further beyond than you think considering it's initial appeal.
Story is quite interesting, with the world it takes place in being quite depressing if you really look at it. The hot girls you play as are basically cyborgs (known as Nikkes) that are treated as little more than literal objects other than by the Commander (the player character), while the surface is overrun by alien robots (Raptures). The remainder of humanity lives underground and relies on commanders and nikkes to take back the surface (although they have been fighting this battle at stalement for nearly 50 years or so)

It is geared towards running on a IOS or Android, although there is an application for it on PC. Gameplay is pretty simplistic as you create a team of four Nikkes to fight the wave of Raptures by tapping the screen to have them shoot your designated target and use abilities in a 1 2 3 order once a meter is charged up. You can either do this manually or automatically, making the game play itself most of the time.

As it is a free-to-play gacha there will be gambling aspects to the game. Thankfully the only thing you have to gamble are the Nikkes themselves, which the game is pretty generous in allowing you to grind the material needed for free. There is monetization involved with packs you can buy to make more rolls for characters, but thankfully you can still get all the content for free (other than certain limited skins).

I find Nikke to be fun for a simplistic gacha game. I've been enjoying the story so far (as of writing this review I am currently on chapter 11), I find the characters alluring and funny, and the grinding aspect doesn't demand that much of my time (at most an hour to do all my dailies and events). Would recommend to those that enjoy gacha games and men that love sexy gun-toting women.

Also Elegg best girl!

So this was originally on the Nintendo 64, eh? Curious how well the hyper fast combat of oldschool DOOM translated to that console with the kind esoteric controller it has (still love that system regardless).

Glad this game got a proper official port onto PC. Before people had to resort to N64 ROMhacks if they wanted to play it with a keyboard and mouse. Of course I didn't touch the original console version nor the ROMhacks, so my only impression of DOOM 64 is through this PC port.

Gameplay wise it doesn't spew as many demons at you as DOOM and DOOM 2, which I think was due to the memory limit of the original console it ran on. Still felt fun despite that, and the difficulty felt right all the way through (Always play on Ultra-Violence). Enemy variety and behaviour is pretty much the same as previous classic DOOMs, but the Revenant, Cacodemon, and Archvile aren't present. There's the Specter version of the Imp though.

What makes this version of DOOM unique in comparison to other versions of DOOM is not only the unique artstyle, soundscape, and level design, but also an original unlockable weapon called the Unmakyr (Replaces the BFG and makes an reappearance in DOOM Eternal) and a final boss named the Mother Demon.

The Unmakyr can be upgraded throughout the game by finding Demon Keys hidden in various levels, eventually turning into a souped-up plasma gun. The Demon Keys also act as locks for the final boss level, making the fight slightly easier to get through, which I find to be lovely incentive to explore each level for secrets.

Really enjoyed the unique artstyle and sound design of DOOM 64. It helped to make this game feel distinct from the other DOOMs. Level design is similar to DOOM and DOOM 2 in which everything could be made in its engine, but DOOM 64 made interesting use of enemy layout and rising and falling platforms not seen in the OGs. Gets my respect for that.

Had a blast playing all 39 levels this re-release had to offer. Played it blind the first time without finding any Demon Keys, so the final boss was quite a pain to beat alongside the horde of demons that spawned alongside it. Had to look up a walkthrough to find them on my 2nd playthrough as well as the secret levels. So if you're looking to scratch that classic DOOM itch with new visuals and levels; this is it.

Set out in the far far FAR future with a unique aesthetic not seen in any other sci-fi setting (To the best of my knowledge), you control what are essentially space ninja robots rolling and hopping around frantically like rabbits on 10kg of cocaine.

Warframe is a 3rd person MMO shooter, and as such it is a very grindy game. It has a good story that the devs have put a lot of thought in, but its locked behind loads of content with a multitude of various things you must grind for in order to make any meaningful progress.
You can try and get through the star chart with the basic loadout given to you, but eventually you'll hit a wall and will need to grind for new warframes, weapons, and mods to make things easier.

It doesn't help that some of the things that you can grind for is made obsolete by the power creep added by future content the devs slapped on the game. An egregious example of this would be the K-Drive you get on Fortuna to explore the open world sections of the game. Its better to simply craft the Archwing Launcher which lets you fly and move at a faster speed.

Despite the grindiness of the game and the presence of pointless content, Warframe is a diamond in the rough (since the game is in eternal beta) which lots of fun be derived from. As of writing this review I have 358 hours in Warframe (which is paltry compared to more veteran players)

The online community is quite friendly and willing to help new players when asked. The premium currency "Platinum" bought with real money can be earned in-game via trading with other players. Although logging in for dailies can earn you hefty discounts when purchasing Platinum.

If you decide to play this game I would recommend to put on a podcast, stream, or playlist when having to grind. Makes it comfy and relaxing for me when doing it for an hour or two.


Not a fan of the always online service plus this an online game that requires a minimum of 4 people to play fully (The amount of friends I have to play this game is limited).I also don't like the 108 GB of space needed to play this game. My desktop space is limited as is.

Also the gameplay loop of where you just grind for cosmetics and nothing else doesn't appeal to me. The only positive I can give this game is that the ship handling and sea graphics is nice

A lot of fun can be had within this silly 4-player co-op horror game.

You have 3 days to collect scrap and fulfill a quota set out by the "Company". Each time you complete said quota, the value needed to succeed goes up more and more until it becomes virtually impossible to meet.

You are expected to complete these quotas by exploring different facilities spread across various moons orbiting a gas giant. Each moon has it's own unique ecosystem and challenges, which the game will only give a vague difficulty rating and description.

The gameplay loop is simple but highly addictive once you have a group of friends (or online randos) to play it with. Most of the fun can be had discovering and learning the game mechanics as you play, as well as experiencing you and your friends react and interact with dangerous entities.

Playing solo is possible. Certainly ramping up the horror aspect of the game, but isn't recommended as it isn't built around it.

Good net stability and smart proximity chat really heightens the multiplayer experience. There are also mods that provide a few quality of life changes and unique game mechanics, but the game works perfectly well without them.

At the time of writing of this review, Lethal Company is still in early access with not that much content to speak of. Despite that the game is functionally complete and I would still recommend purchasing it even if it didn't receive any further changes (I sincerely hope the SINGULAR dev continues to develop upon this game though).

Give Lethal Comapny a try if you're looking for something to do with friends! You'll experience laughs and screams galore!

Very much an intense horror experience from near beginning to end. You never really fully feel safe from the Alien while on the Sevastopol Station no matter which difficulty you decide to play on.
The game does a perfect job of replicating the visuals and atmosphere of the first two movies, and I couldn't help but take my time studying my surroundings despite the ever-present danger.
Sound design was also superb as hearing the THUMP THUMP THUMP of the Alien plodding around searching did wonders to spike my constant anxiety while playing.
Of course, as found with most people, the pacing of the game was its only shortcoming. Took me about 35 hours to get through the game on Hard mode the first time while doing a completionist run. Speeding through the game a second time on Very Easy mode to get the "One Shot" achievement reduced it 10 hours.
Despite that, I would have to say that Alien Isolation is a horror game very much worth playing regardless whether you've watched the movies or not.

This game is where I feel video games really started to turn up in quality. The graphics are simplistic yet refined, and its easy to understand what's what on-screen. The music is extremely catchy as well, which is no surprise considering it's iconic status in video gaming today. Plus the controls and momentum for Mario feels fluid.

Gameplay wise having to get through all 8 zones can be pretty difficult as you only start with 3 lives. The game restarts you back to zero if you lose all your lives too. You can get more lives through various methods, but if you're not familiar with the game and its mechanics you won't be getting them that often.

Getting through worlds 1-5 is thankfully easy with the assistance of the warp pipes, but the game gets decidedly hard from world 6 onwards. Thankfully I was able to discover a built in trick where you press A and then START to go back to the world where you last died at.

Took me about 9 hours to beat Super Mario Bros!....Don't judge me.

I've heard of this game considered as one of the hardest video games of all time, and oh boy people where not kidding.

It only takes two hits die, enemies can spawn randomly and right up in your face, and some take too many hits to kill before they kill you. It's insane.

I only got up to stage 2 before I accidentally selected "new game" instead of continue, losing all of my progress. I couldn't stomach going through stage 1 all over again, so I decided to drop it.

Screw that area full of goblin, ladders, platforms, and crows. I hope the SNES version is more palatable than this.

This was a doozy to get through. Had to resort to using the famous Konami code (Fun fact: Gradius is the first game to make use of it) to unlock all the power ups just to be able to beat the game, and even then it took awhile.

I also wanted to use the continue cheat code (which lets you restart at the beginning of the stage you just visited), but for some reason it didn't work. So instead I used save states ONLY for the start of each stage instead.

Stages 3, 5, and 7 were an absolute PAIN to get through. Stage 3 was when I decided to use the Konami cheat code, stage 5 had the space meatballs with too much health, and stage 7 is a cramped corridor with enemies on the ceiling and floor attack you with bullet hell zeal.

A fun game despite being tough as nails. Took 6.5 hours to beat with a final score of 510500.

This game is super frustrating to play. Jump physics/controls is ass, the music is really soft, and your hammer has very poor range. How the heck did this series get represented in Super Smash Bros again?

Flying around poppin' some pointy nosed devil's balloon while preventing your own two balloons from getting popped can be fun. Although the levels can be tricky as the controls for the Balloon Fighter are flighty, so it feels like my movements aren't precise enough.
This was the first arcade style game I played where they don't give you an extra life no matter how many points you get, which is a shocker to me.
I like that there is an alternate game mode with "Balloon Trip", providing Balloon Fight with a bit more replayability.
This game was good way to pass two hours for me. My top score for Game A was 90900, while for Game C it was 47370.

A motorcross racing game that works pretty well for the time period it was made in. You may be going in a straight line, but there is a lot of stuff you have to juggle with.

Boost overheating, ground obstacles, and not tripping on ramps is difficult to manage while also attempting to beat the track record. Attempting to do all that with AI racers that can crash into you compounds the difficulty.

A pity you can't race another player and that the SAVE and LOAD options for designing your own courses don't work.

Was fun playing it for 1 hour to see what the game was like. Couldn't beat the record for track 5 at all.

It really is a Donkey Kong game in name only. No idea why they decided to remove the platforming elements and turn it into a side-scrolling shooter.

The game becomes laughably easy once you get the power up. You can pretty much beat stage in 3 seconds flat with it. Was this an oversight or intentional?

Oddly enough I found it more enjoyable than Donkey Kong Jr., but DK Jr. at least followed the same gameplay formula as Donkey Kong, so I can't really compare the two.

This sequel to Donkey Kong certainly does more in comparison to its predecessor. It contains one extra unique level, and the programming of the level themselves look more complex than Donkey Kong's.

That's all the praise I can give this game, however, as I didn't enjoy playing through the 4 levels this game had to offer.

The controls for Jr. were very janky, sometimes getting stuck on corners or remaining unresponsive after a jump for a split second. The AI of the enemies were also all over the place for me, as only the birds on the 2nd stage were reasonably predictable.

I did end up beating all 4 stages eventually, but it's not a game I would want to go back to get a higher score.