As the final creation of the Goddess, Juxtia, journey through the ruins of two divine kingdoms, overrun by the Tarnishing. Challenging combat, a hauntingly beautiful score, and a sinister narrative work in unison to make The Tarnishing of Juxtia an unforgettable 2D dark fantasy action RPG.
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Most sprites are incredible, but unfortunately, that's the only thing that stands out on its own.
It's this weird combination of simplified Dark Souls and Hollow Knight to the point where I feel like I've already experienced what the game has to offer, both story-wise and combat-wise, so I would rather replay those titles.
I just don't care enough to keep playing, it's as simple as that.
It's this weird combination of simplified Dark Souls and Hollow Knight to the point where I feel like I've already experienced what the game has to offer, both story-wise and combat-wise, so I would rather replay those titles.
I just don't care enough to keep playing, it's as simple as that.
You know how people reductively say "it's like Dark Souls" to describe a game?
Well this isn't like Dark Souls, it's so Dark Souls it almost feels like From should pursue them for copyright infringement.
Just about every aesthetic, storytelling device, character archetype, leveling system, game design and trope is a straight lift from Souls with a slightly different veneer to make it jussssst different enough.
that being said if playing Souls as a 2d side scroller pixel action game appeals to you, this seems to have that nailed down
Well this isn't like Dark Souls, it's so Dark Souls it almost feels like From should pursue them for copyright infringement.
Just about every aesthetic, storytelling device, character archetype, leveling system, game design and trope is a straight lift from Souls with a slightly different veneer to make it jussssst different enough.
that being said if playing Souls as a 2d side scroller pixel action game appeals to you, this seems to have that nailed down