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What can go wrong
What can go wrong
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GOTY '23
Participated in the 2023 Game of the Year Event
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
N00b
Played 100+ games
2 Years of Service
Being part of the Backloggd community for 2 years
Favorite Games
360
Total Games Played
033
Played in 2024
038
Games Backloggd
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At the final boss, the bar jumped up so impossibly high compared to the previous obstacles that I didn't feel like beating it, the game had completely run out of content juice at that point.
Burned out quite fast that one, but what Wildfrost lacks in long-term build complexity and run variety, it recompensates in upbeat music, immense creativity, and charm(s).
Burned out quite fast that one, but what Wildfrost lacks in long-term build complexity and run variety, it recompensates in upbeat music, immense creativity, and charm(s).
The entire experience was made in the image of a god game - Symphony of The Night.
Its strongest virtues and shortcomings are synonymous with those of a good JRPG:
On one hand, you have the creative, yet grotesque designs of the demons, the soundtrack, invoking this incredible feeling of energetic magnificence, and the gigantic map, sprawling with curious locations.
On the other hand though, most quests are of my favourite kind - the fetch kind, with no impact on the story whatsoever. That and the wonky balance / difficulty spikes being "fixed" by grinding for EXP and crafting materials (which is the opposite of fun) sour the taste of the game for me.
Its strongest virtues and shortcomings are synonymous with those of a good JRPG:
On one hand, you have the creative, yet grotesque designs of the demons, the soundtrack, invoking this incredible feeling of energetic magnificence, and the gigantic map, sprawling with curious locations.
On the other hand though, most quests are of my favourite kind - the fetch kind, with no impact on the story whatsoever. That and the wonky balance / difficulty spikes being "fixed" by grinding for EXP and crafting materials (which is the opposite of fun) sour the taste of the game for me.