Wildfrost

released on Apr 12, 2023

Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…


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Mais um roguelike de cartas, logo mais um para eu me aventurar e se ter a diversão garantida, cara que jogo gostosinho para matar aquele tédio rápido, sua mecânica consegue funcionar muito bem e consegue ter diversas variações muitas que até o fim do game ainda não testei, juntamente com todo seu capricho visual que torna tudo melhor ainda, consegue transmitir uma carisma muito boa, só queria uma maior variação de bosses além do boss final, mas como um todo foi bem divertido e que me fez passar umas boas horas, mesmo eu não sendo um grande fã de rogue like.

At the final boss, the bar jumped up so impossibly high compared to the previous obstacles that I didn't feel like beating it, the game had completely run out of content juice at that point.
Burned out quite fast that one, but what Wildfrost lacks in long-term build complexity and run variety, it recompensates in upbeat music, immense creativity, and charm(s).

Sinceramente, achei um jogo mais do mesmo, mecânicas sem graça e simples, dropei bem rápido, se curtir jogos de cartas e de turnos vale a tentativa.

Never got the true ending which seemed insanely tough, but basically beat all other content. This game was WAYYY better than I expected. Puzzley combat, and well designed interesting deck building. The one flaw of the game is that you can literally lose a run on one combat blunder, which can be frustrating. Overall, HIGHLY recommend to fans of the genre.

My completion log here comes with an asterisk as I felt like I ran out of new things to pull out of this game while I was on the path toward the true ending, so my best achievement was only a 5 bell regular completion.

Wildfrost is of course utterly adorable and the tactical depth that comes from its focus on positioning is lovely and I'd suggest any fan of deckbuilders give the game a shot, but I do think it's too reserved and focused for its own good. You'll quickly unlock every deck and by then you'll already have created a full mental tier list of each build type available at which point there's no longer really any new possibilities to explore and you're simply left to fiddle with the intricacies of the combat system with some rng on top. I'd love to see more added to this as I think most of Wildfrost's problems would be solved by more cards, encounter types, and more complicated effects to maintain the discovery and (at least seemingly) emergent behavior that roguelites thrive on.