The Walking Dead: Season One - Episode 1: A New Day

The Walking Dead: Season One - Episode 1: A New Day

released on Apr 24, 2012

The Walking Dead: Season One - Episode 1: A New Day

released on Apr 24, 2012

An episode of The Walking Dead

A New Day is the first episode of the first season of a five-part series based on the AMC TV series and the original The Walking Dead comic book series. The game is set in the United States at the start of a zombie outbreak. It takes place in the original universe but does not rely on characters or locations from the comic book or the TV series.


Also in series

The Walking Dead: Complete Second Season
The Walking Dead: A New Frontier
The Walking Dead: A New Frontier
The Walking Dead: Michonne
The Walking Dead: Michonne
The Walking Dead: Season Two
The Walking Dead: Season Two
The Walking Dead
The Walking Dead

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This review contains spoilers

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Sağlam ve etkileyici bir başlangıç. Bölüm sonuna kadar ekran başında sizi kendine çekmeyi başarıyor ve ayrıca bölüm sonunda da etkileyici ve meraklandırıcı bir şekildi sizi bir sonraki bölüm için hazırlıyor.

Phenomenal intro to the game, setting up an engaging world full of fun characters, with the ending cliffhanger leaving you craving more.

This review contains spoilers

I've played this episode a million times already, but I kind of wish I never had so I could experience it with a more mature approach than my first dozen times. Not that I'm the most mature now, but certainly more than twelve years ago.

I'm sure I'll be shocked by future statistics as well, but man the stats of this first episode are astounding. It's so easy to accidentally lie to Hershel that I don't know how more than half were honest. I know Duck is annoying, but barely half the people going after him first is insane - though that's the first major timed event, so maybe that's why? How the absolute hell do 46% of people side with Larry instead of Kenny? That guy's a damn maniac. When it comes to giving Irene the gun, I kind of get it. She could have turned it on you, and also you just might not morally agree with what she does, but there was no realistic reason for her to not use it on herself, and poor girl was screwed.

But worst of all how does saving Carley only have 49%? Nah man, she more than proves herself and was the much more interesting character from the get-go. That's just so weird to me.

Hopefully I kick the habit of resetting when I immediately regret clicking a certain option just cause I read the tone wrong especially when it's a character I know dies later anyway!

worth noting that I'm replaying this for the first time in, like, 6 years and experiencing this as the definitive series version on steam deck, so any thoughts relating to experiencing the game beyond story and writing will be saved for that one big log. also gonna be spoiling!!

but man, despite remembering every single beat of this I'm kinda taken aback by how good it holds up. characterisation is insanely good; Lee, Larry, Carley, Kenny, Lily, all feel like such strong, deep characters already -- all performed incredibly well and carry a lot of weight. I like just about everybody anyways, but there's some genuinely impressive stuff between these guys.
the decision to deal with a suicidal woman does feel like it has a real emotional impact to it -- one of the dialogue options being "God bless you"? it's just sad. really easy to empathise with Lee and his family situation too, I dunno, that kinda thing just has gravity now that I'm not a dumb teenager.

it's still a little labourious, I do dislike how anti-streamlined this is to get through for someone replaying it, with the pre-pharmacy stuff really feeling like an introductory running on a tad too long, but it's definitely worth it overall. excited to see how I find the rest of season one now.

À part un chapitre 1 assez décevant et des "faux choix importants" durant toute l'aventure, on est quand même pris dedans et ça marche. A toujours une des fins les plus brise-cœur de tous les temps.