The Walking Dead: Season One - Episode 2: Starved for Help

The Walking Dead: Season One - Episode 2: Starved for Help

released on Jun 27, 2012

The Walking Dead: Season One - Episode 2: Starved for Help

released on Jun 27, 2012

An episode of The Walking Dead

Just like the first episode it consists of eight chapters and it picks up three months after the events of the first one, also taking into account choices that have been made in that earlier episode. This includes statements and decisions Lee has made that characters still remember, as well as major choices such as having taking along either Doug or Carley, which alters whether they are present or not in this second episode.


Also in series

The Walking Dead: Complete Second Season
The Walking Dead: A New Frontier
The Walking Dead: A New Frontier
The Walking Dead: Michonne
The Walking Dead: Michonne
The Walking Dead: Season Two
The Walking Dead: Season Two
The Walking Dead
The Walking Dead

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This review contains spoilers

I’d eat Mark’s meat, NGL

İlk bölüme göre çok çok daha aksiyona sahip bir bölüm. Başımıza gelecekleri rahatlıkla tahmin edebiliyoruz. Gizem unsuru bir tık eksik kalmış onun dışında oynanış anlamında oyuna karşı olan etkileşimimiz artmış yumruk vesaire. Genel olarak yine iyi ve etkileyici bir bölüm.

This review contains spoilers

This one has a very satisfying conclusion, though I can't help but feel like the Larry decision is purposefully supposed to make you hate yourself no matter what. Like, morally, I think helping Lilly is the right thing to do, but I also already knew that Kenny kills him anyway and that the next episode is Lilly's last one anyway, so why care? I'd rather help Kenny. I don't remember if you get the chance to try to make up with Kenny if you don't side with him, or if you get the chance to make up with Lilly if you don't side with her, but I don't think you do for either. You're just stuck, which is annoying. To make things even worse, I chose not to kill the brothers, so obviously Lilly sees me spare these two demonstrably worse men than her father right after helping kill him, ugh. Probably the worst-feeling major choice in the first five episodes, no matter what you pick, from what I remember.

I really like Lilly as a character, she has a lot of depth, and if she wasn't so intrinsically linked to her father, she'd be even more enjoyable, but unfortunately you are forced to either shit on her constantly or distance yourself from Kenny, that sucks.

Anyway, when I first watched this episode, I didn't even really know cannibalism was a thing (too young for these games lol) so that being the major twist really caught me by surprise. Funny enough now, though, whenever I see characters like the St. Johns in media, I just kind of immediately assume they're cannibals, particularly in zombie and horror media, and they honestly lay it on thick here, there are practically no other things to suspect them to be.

One thing that bothers me with this kind of game - I suppose it's unavoidable in some capacity - but the text sometimes just does not convey the emotions. So when you rush down to stop Clementine from unknowingly eating people, you might instinctively press the option that says "IT'S PEOPLE!!!" It's literally in all caps, so you'd think Lee's gonna yell it. But... no. He says it pathetically, like he's making a joke and realizing midway through that it's not landing, so Clem still takes a bit. I chose this option because I thought it might stop them all from eating. I guess you can only stop Clem, though. Oh, and on my first attempt before that, my mouse was acting up and instead I said nothing, so I ended up resetting twice, which is quite annoying.

Well, I think moving forward, I'd like to share each of my decisions in each episode, see how my mind operates.

-Chopped off David's leg (I knew he'd die anyway and attack as a zombie, but still)
-Had Danny shoot Jolene (I mean, it's pretty easy not to and why would I?)
-Helped kill Larry (Essentially no choice here, don't try and make me feel bad, game)
-Didn't kill both brothers (or either, for that matter)
-Didn't steal food (I love how Ben says they shouldn't take it but he's got a big goofy grin as he takes a box)

Not a major choice, but I gave food to Larry? Carley, Duck, and Clementine.

Ken calling Lee "urban" and then saying "shit, man, I'm from Florida" kills me 💀

A bit predictable, but a lot more enjoyable for me than the first episode.

worth noting that I'm replaying this for the first time in, like, 6 years and experiencing this as the definitive series version on steam deck, so any thoughts relating to experiencing the game beyond story and writing will be saved for that one big log. also gonna be spoiling!!

hmm! went into this remembering it as my favourite of the first season but now I'm really not sure; was also shook to see that this is the highest rated behind only the emotional closing 5th chapter.
basically, after replaying, I think that this has such a great, great, finale and juggles scenarios very well, but I'm kinda shocked by the very harsh turn into instant assholism re: lily and larry. obviously both were gruff to say the least in the previous chapter but you could get the warmth out of them yknow? here there's little reason to CARE about larry's health and it sort of cheapens such a huge decision. following on that, I'd actually chosen to help try and revive larry (despite knowing everything) because I'd believed it's what I'd do in that situation and there's no chance to go easy on Kenny afterwards. It's an honest understanding that the writers can't keep up with that many possible dialogue options but this, coupled with the sacrificed depth, just has me thinking it's not quite up to the same standard its opening chapter set. especially considering the more tedious gameplay here in rebuilding swings and fixing generators.

still think this one does a fantastic job of really getting the twist to linger as long as it does before an excellent dramatic moment, the decisions have a lot of weight and I REALLY like the food rationing at the beginning of the chapter. it really adds onto the sad, bleak atmosphere chapter 1 creates. it's rare to see any post apocalyptic fiction hammer home the issue of low food supply like this one and sets up one hell of a hitter with its final decision and eventual payoff.

"Starved for Help" is a great second episode for The Walking Dead. Writing continues to be solid and the choices are difficult. However, this episode has a few pacing problems and the overall technical quality continues to be poor.

The Full Review(No Spoilers for THIS Episode, Spoilers for Previous Episodes):

Don't Judge A Book By It's Cover
After a fantastic start to the series, Telltale's The Walking Dead continues with another strong episode that only has a few pacing problems.

This episode starts 3 months after the events of the first one. Our group is still staying at the hotel but they have a huge problem. Food. As their food supply starts to go low, tensions rise up in the group. However, two new people they met promises a trade with them. Their food for our gas. To make this trade, a few people from our group goes with these new people but they quickly realize that something is wrong.

This whole episode is about these new people and the problems they have. Twists and turns are obviously included and overall I really enjoyed the story here. Writers Mark Darin and Chuck Jordan did a good job with the plot and the character developments we got here.

Unfortunately, my main problem was the pacing. The opening is pretty strong, even stronger than the first episode's opening. But then the episode continues slowly until the very end of the episode. There is one moment that is a bit more action-y but that is it. Opening, ending, and a very brief 3-4 minute sequence towards the end of the first act.

There is nothing like the Motel puzzle thing or the fight with the zombie officer. Those high action scenes aren't featured here. The hard choices continues though. There is especially a scene at the first act where you need to do food distribution and you don't have enough to give to all. That scene was great. Even if a similar thing to it was featured in the previous episode as a side objective.

It took me 2 hours to finish this episode. Sinilarly to Episode 1, there is a HUB area of this episode you are constantly returning to. There are some other places as well but this time you go to them much more linearly. It's not like the first episode's drug store where you could see a lot of puzzles just waited to be solved. Again, there are not much puzzles like that in this episode. It's much more dialogue heavy.

Technically, the art direction continues to be strong but the animation quality and overall technical quality is poor. Not too poor but you will feel that there is something wrong with this game technically.

"Starved for Help" is a great second episode for The Walking Dead. Writing continues to be solid and the choices are difficult. However, this episode has a few pacing problems and the overall technical quality continues to be poor.