This Is the Police

This Is the Police

released on Jul 27, 2016

This Is the Police

released on Jul 27, 2016

Jack Boyd, beloved police chief of Freeburg, has 180 days before he's forced to retire. But Jack won't be going out quietly. Over the next six months, he'll be going all out to fulfill a dream: earn half a million dollars, any way he can. That might be play money for a corrupt cop, but up until now, Jack has been playing by the book. Even with overtime, in six months he wouldn't make fifty grand. But a police chief has access to all sorts of… informal income. Bribes, weapons and drug sales, deals with the Mafia, skimming off the budget, kickbacks – you name it. And Jack is tired of playing nice. He's is ready for anything, but only you can decide how far he'll go.


Also in series

This Is the Police 2
This Is the Police 2

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Joguinho bacana até, mas tem muito muito diálogo... Chega ser cansativo, mas enfim

This Is the Police is intense. You're the grizzled police chief of a corrupt city, making tough choices about who gets your help, managing your cops, and trying to survive just six months until retirement. The story is gritty and unpredictable, and the mix of strategy and resource management feels unique. It can get repetitive, and some of the writing feels a bit edgy for the sake of being edgy, but overall it's a memorable and morally challenging experience.

Lots to say about the games in this series. Let's start at the beginning.

These games make me feel complete whiplash. I hate and love equal parts of all of them. The first game is a lot more of an even experience I suppose...

In terms of story telling, I have never liked the presentation here. It is played out in what are basically story boards. I think they were going for more of a comic book feel, and sometimes the framing feels purposeful and intriguing. But the execution is lacking. In particular, these cutscenes go on for WAAAAAAAAAAAAAAAY too long. Sometimes they are 7-8 minutes long and they just hold on this one static shot of a house, or what have you. It is so lifeless. The dialogue is not good enough to carry these moments either: the dialogue is saved somewhat by the competent voice acting: that's the voice of Duke Nukem as Chief Boyd. And Boyd in general does a great job of getting you invested in the story. He is caught between many areas and connections in his life that slowly pile on progressively. The ending is pretty miserable and fitting for his story. But overall, the journey there is slow and dull. So it's up to the gameplay to do the heavy lifting.

Thankfully, I rather enjoy the management system here. Sending your cops out requires some thought and planning. But then there are times where something spontaneous happens and you get multiple calls and have to make a choice of who goes where, or if you don't go at all thinking it's a bogus call. The cop system gets more expanded in the later games, but as it is here, you have your typical officers who get better and more experienced as the game goes on. It's generally best to throw in some new recruits and bad officers with trained ones to help them get experience on the field.

It is very stimulating to send them out on calls. And then you have the decision making in each encounter. It isn't always clear which is correct, sometimes you have to pick the crazy option and it works. Sometimes it's more sensible. I like the spontaneous element and randomness of the experience. It keeps you on your toes. And your cops don't always come in to work or ask to take days off. Usually for very stupid and humorous reasons, but it adds more into that spur of the moment type gameplay.

Theres also the detective side where you assign detectives to cases and they gather clues over time until you have a lead and suspect. There are many moving parts in the game and things to manage, like the offices, vacation days, etc. the cops shift to political sides and won't work with anyone on the other side. Theres a memorable sidequest where you have to recruit a really pathetic cop who never comes to work, but in exchange you get many more slots for officers.

These systems are all fun, but don't always work well. The political thing for one game is flippant: cops switch their opinions every day so you can design an A and B shift with only Red or only Blue cops, and then the the next day the whole shift is messed up. Youre basically forced in many moments to do something corrupt or morally grey, even when you don't want to. It can be frustrating to have to resort to those methods.

I have to also highlight the really awesome soundtrack. It has a great vibe with the overall game, smooth jazz and relaxing tunes while you gamble with the lives of your cops.

So overall how do you walk away from this game? It certainly has a style and theme it's going for. I like the gameplay and the sub systems, I love the music. But the story is poorly told despite a good leading character.

I enjoyed it despite its issues. The same can be said for the next game...

I was incredibly bored by it within the first half hour. Maybe I didn't give it a fair shake, but I feel like that's enough time to at least be hooked by something.

This game moves halfway between several genres, on the one hand the story develops as a visual novel with small decision making, and the gameplay is a simple management of the police station, choosing troops, the priority of the cases and some small puzzle with investigations.

Its story does not have an amazing script or full of twists, but personally it did captivate me and it is largely the reason why I enjoyed directing the police station. On the other hand, its management system is not very deep either, so don't expect hours and hours and hours of play per game.

We have 180 days of micro-management of the police station, with the life of our protagonist among gangsters and politicians, making decisions to do the best possible for the department and for ourselves, experiencing all kinds of situations.

The game is entertaining and, in my opinion, recommended. 6/10

Regards.

I dunno what it is about this game. The gameplay is so boring, but strangely addictive. I was just in a constant state of "complete one more day" until it was over. It made me strangely emotional to lose officers and detectives to the random events and I was so obsessed with building my force and training them up just to have some people disappear randomly from my roster at points. I can't even articulate how strange this experience was.
Did I enjoy it? I can't even tell you, to be honest.