Tom Clancy's Ghost Recon: Breakpoint

Tom Clancy's Ghost Recon: Breakpoint

released on Oct 04, 2019

Tom Clancy's Ghost Recon: Breakpoint

released on Oct 04, 2019

Tom Clancy's Ghost Recon Breakpoint is a military shooter set in a diverse and hostile open world entirely playable solo or in up to four-player co-op. Players will discover Auroa, a mysterious island where the most technically advanced facilities meet wild and untamed nature. Home to drone creators, tech giant Skell Technology, Auroa has fallen into the wrong hands and all contact has been lost.


Also in series

Tom Clancy's Ghost Recon: Frontline
Tom Clancy's Ghost Recon: Frontline
Tom Clancy's Ghost Recon: Wildlands - Fallen Ghosts
Tom Clancy's Ghost Recon: Wildlands - Fallen Ghosts
Tom Clancy's Ghost Recon: Wildlands - Narco Road
Tom Clancy's Ghost Recon: Wildlands - Narco Road
Tom Clancy's Ghost Recon: Wildlands
Tom Clancy's Ghost Recon: Wildlands
Tom Clancy's Ghost Recon Phantoms
Tom Clancy's Ghost Recon Phantoms

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simplesmente o walker carregou esse jogo nas costas e sam fisher sempre será bem vindo

Ghost Recon: Breakpoint had so much potential, but falls flat in a lot of ways. The open-world is gorgeous, and sneaking around with friends in co-op can be a blast. But the story is forgettable, the loot and gear grind feels pointless, and the constant push for microtransactions is super annoying. It's playable if you just want some mindless military action, but it's a far cry from what a Ghost Recon game should be.

It is a game that can be considered as a kind of military simulation game where you fight against enemies in duplicate locations on a huge but empty map. Definitely don't play unless you have friends, otherwise you may get bored. You can go stealth or stern with different types of classes, and the game's variety of cosmetics and weapons is quite sufficient. In terms of story, it has a lot of boring side missions, and the main missions are no different from the side missions. Raid the place at point A, save someone, travel miles just to talk to someone, then return to point A and they will tell you the location of point C. Just great. As for the bosses, except for the last boss, the rest are no different from normal enemies, all they have to do is take a single bullet to the head. You have to do side quests to progress in most parts of the game, and there are very few main quests. You can finish the game in a short time by just doing the main quest, and since Ubisoft put more than half of the game's content in DLC and season passes, there is not much left. As a result, Ghost Recon Breakpoint could have been a more successful game if more attention had been paid to the main missions and if it had not buried all of its content in DLC and season passes, because it is an enjoyable game in terms of gameplay, but the boring story and mission design and the fact that it is constantly repetitive (which is Ubisoft's general problem) make the game easily difficult. It can get boring. As I mentioned, you can have a fun and easier experience with your group of friends, so I recommend playing co-op.

i think its my mindset of needing to complete a game, but the 40 hours i put in were pretty miserable. the terrain is a nightmare to explore and it gets pretty damn mindnumbing after a while. i want to pick it up later just to finish the story (which is pretty alright, its no red dead but i find the characters pretty interesting) but i need a break.

I don't get the hate for this game. Yeah, when it came out it sucked, but now it's much better. These internet kids that just sort of jump on the bandwagon need to think for themselves.