Tom Clancy's The Division 2: Warlords of New York

Tom Clancy's The Division 2: Warlords of New York

released on Mar 03, 2020

Tom Clancy's The Division 2: Warlords of New York

released on Mar 03, 2020

An expansion for Tom Clancy's The Division 2

The Division 2: Warlords of New York expansion will take you to Lower Manhattan, New York City in the hunt for Aaron Keener and his posse of rogue agents. The expansion was created with three main goals in mind, expand the narrative of The Division 2, strive to incorporate community feedback and the creation of a cohesive end-game experience.


Also in series

Tom Clancy's The Division 2
Tom Clancy's The Division 2
Tom Clancy's The Division
Tom Clancy's The Division

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This review contains spoilers

The Division 2: Warlords of New York: Year 5 Season 3 Vanguard I'm happy to say does not have a ball busting final mission with a crappy damage gate mechanic boss fight, instead we get some wacky writing revealing folks who you thought were dead in the base campaign actually faked their deaths.

I'm not sure I even want to keep this game installed at this point. on the other hand I do wonder what they're planning and kinda of want to see it.

An extra 10 hours and 10 levels for the Division experience. Post-hurricane New York is a complete beauty of a location to fight in and the variety of level design continues even to this standalone DLC.

É bizarro como essa expansão consegue ser tão melhor que o jogo base. E não me entenda mal, eu gostei da gameplay desde o começo, mas a variedade das missões, boss fights e até atividades pelo mapa conseguem deixar o jogo bem melhor e divertido.

Só tem um grande ponto negativo: live service não é pra mim. Assim que acabou a história e liberou mais 3.547.999 coisas pra fazer na base, minha ansiedade já atacou e eu pensei: "é, pra mim deu dessa pitomba". E desinstalei. :)

Muitas coisas a se fazer no jogo, não e para a nova geração, mais qualidade do jogo e boa.
Muitas coisas para serem feitas sempre.

Então vale a pena aderir.

no idea why they named the expansion after one of the worst expansions ever made (warlords of draenor), kinda mid tbh, cool soundtrack and atmosphere but entire gameplay boils down to "shoot bad guys and capture a point to grind gear score in a dead game" after a while, wish they used the setting as an immersive mode breakpoint map or something, would've been cool

booted this shit up after three years for the hunk costume, lol

If you liked the Division 2, you will like this expansion. There aren't any major changes to the formula, but everything feels like it was improved. I actually felt semi-invested in the story, and the levels and boss fights felt like a step up from the already impressive base game. Theo Parnell's level (The Tombs) and boss fight were especially impressive--probably one of my favorite levels in a shooting game, if I'm being honest. I also enjoyed the final boss fight.
One thing that I especially noticed while playing this expansion is the nonlinearity of the Division's level design and gameplay compared to other third-person shooters. Let me explain. In a game like Nu-Raider or Gears of War, you pretty much proceed in a straight line, with enemies coming at you from in front. Occasionally, you or the enemies will flank, but for the most part, the game involves walking in a straight line and then ducking into cover. In The Division 2, the "arenas" in which you fight tend to be pretty wide-open, and the enemies flank aggressively. So you may start a fight on one side of the map, firing at enemies on the other side, and end the fight with your positions completely reverse. Apart from Metal Gear Solid V, I haven't seen any other third-person shooters with this kind of gameplay (I'm sure they exist). Anyway, I highly recommend getting the expansion along with the base game. Right now the complete edition or whatever goes for about 24 USD on sale, so you will get plenty of bang for your buck.