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damn. Leaves good first impressions, especially for a gizmondo game, I'll give them that. It's basically like one of those ultra-linear platforming speed obstacle course type beats. Like those straight hallway endless runner flash games. The visuals and game feel are actually surprisingly solid and the game has a nice sense of speed and flow to it but the mfin level designs are so godawful that it just makes everything frustratingly annoying to play. Every level is on a timer and any remaining time carries over to the next level which encourages learning from your mistakes to clear the game, but doing 15 and 20 level long gauntlets of trial and error where each game over takes you ALLLLL the way back to the beginning where you gotta work your way back to where the game last gotcha-momented you just to get gotcha-momented again in the next level just aint fun. If the level design wasnt so focused on outright memorizing level layouts through trial and error this would probably be a "killer app" of the gizmondo (not like that really means much in the grand scheme of things i guess), but instead we just have a game thats fun to control but aggravating to play. Though considering this is a remake of some C64 game, maybe that's just how it sticks to its source material. To all you 0 gizmondoers out there, stick with sticky balls.