Underwurlde

Underwurlde

released on Dec 31, 1984

Underwurlde

released on Dec 31, 1984

Underwurlde is the second in the Sabreman series, following on from his adventures in Sabre Wulf. The format of the game is a 2D side view flip-screen platform game. The aim is to escape from the Underwurlde via one of the three exits, to go to either Knight Lore, Pentagram or Mire Mare. It was later included in Rare's 2015 Xbox One retrospective compilation,


Also in series

Sabre Wulf
Sabre Wulf
Pentagram
Pentagram
Knight Lore
Knight Lore
Sabre Wulf
Sabre Wulf

Released on

Genres


More Info on IGDB


Reviews View More

Just as dogshit as Sabre Wulf if not worse wow what a fucking company and you people still buy their fucking games

Like its predecessor, Sabre Wulf, you're given absolutley no clues about what to do other than get out of hell. The bad news is the game isn't good, but the good news is it's at least goofy as hell and I love it.

Now it's a 2D platformer, but it's still a pre-Super Mario Bros. world which means jumping is absolutely awful. But here it's done in such a silly way that I love it: The guy just goes full force, and will bounce off everything he touches in a free fall state as you cannot control the Sabreman after making the initial jump. The bleeps and bloops and this guy's dumbass jump are charming as hell don't ask me why. Often time you'll have to initialize a jump on the previous screen and predict what happens on the next, meaning you can just get bopped for no reason by an enemy and fall to your death, which is the only way you can die. Thankfully your weapon is far better, you can just shit bullets (or shit knives) and get past everything when you're not busy falling to your death.

There's even a hanging from a rope bit which has nice physics but like everything else in the game is funny by how easily you can be bopped by endless enemies.

A very funny game, but I get the feeling the unintended humor is a sentiment only I hold.

Similar feelings on this as its sibling Knight Lore. It's just a complete mess of nonsense in rainbow vomit.

Underwurlde received lots of glowing reviews when it came out. Sometimes even if you dislike an older game, you can still see why it was great at the time. With Underwurlde, I just can’t see it at all.

This is another maze-like game. There are 600 squares so without a guide there is little hope. You need to find three guardians and kill them, but each one needs a different weapon to defeat it, so you’ll need to find them first. Then you have to reach one of the exits at the top of the map (or you can always head down to kill more enemies for points.

The biggest issue with Underwurlde are the controls. The jumping in this game is not a controlled jump. You’re turned into some kind of frog-like thing and you leap in a massic arc across half the screen. As the screen doesn’t scroll, this means some jumps are completely blind, and any large fall will kill you. In the castle area of the map, you need to jump upwards, so you’ll often try to position yourself for a precise jump, however if you go too close to the edge, Sabreman will jump downwards. Moving around is incredibly frustrating.

There are also a ton of enemies flying about. Before you get your first weapon, you can’t defeat them. At first it seems lucky that enemies don’t damage you, however they instead knock you around, causing you to fall and die. There are sections where you’re riding a bubble upwards, being hounded by loads of respawning enemies and one touch will knock you down. To make matters worse, your weapon fires in random directions (they roughly go the way you’re facing, but will go upwards and downward on their own). There’s a good reason why there is an option for “no enemies” in the cheats.

In the cavern area, Sabreman will latch himself to a rope. You can shimmy downwards and move left and right a bit. If an enemy hits you, or you bash into the side of a platform, you’ll fall and die. Sometimes a stalactite will fall down so you’ll have to swing sideways to dodge. Sometimes this happens the moment you latch to the ceiling, so it’s an instant unavoidable death.

Underwurlde is a game filled with cheap deaths, terrible controls, platforming into areas blindly and all while trying to navigate an overly large maze. A truly terrible game.

For completion, I killed the three guardians, escaped the maze and completed the snapshots. The one where you have to descend quickly while invulnerability gems last much longer is great fun as you get to throw yourself down giant holes.

Well, after being mockingly teased about it before a while back, I guess it’s finally time to take a crack at the sequel to Sabre Wulf. As I mentioned previously with Sabre Wulf, I fucking hated that game, with it’s randomness factor, its reliance on trail and error to provide challenge, and a map that got confusing to wonder around in. So, as you can imagine, I was not looking forward to playing this game at all, as I thought it was gonna be just more of the same as before, except possibly with a more gothic setting, and maybe even a higher chance of bullshit awaiting me. But, nonetheless, I went ahead and took on Underwurlde so I could get it out of the way.

To my surprise, the game was not just more of the same as before, and aside from having the same character you play as, you would probably not even know it was from the same series. So, with that being said, was Underwurlde a step up in quality compared to Sabre Wulf? Surprisingly, yes it was. But was it any good. Eh… I mean… kinda? I would definitely say I myself don’t like the game, but I think it just more so devolves around it not being my thing, and I imagine others could enjoy it more (albeit that number of people would be very small). That being said, I would still say I didn’t hate my time with it.

The story is simple: get out of hell, or wherever we are, which is good enough for me, the graphics are ZX spectrum graphics, with little difference in between the last game and this one, there is literally no music whatsoever, the control is simple, yet the jumping is pretty awkward to handle, and the gameplay is more traditional when compared to the last game, but still has some of the original’s elements implemented in here.

The game is a 2D-adventure-platformer, where you travel through the depths of the underworld, defeat numerous enemies with various weapons (that all basically do the same thing), find items that will help you defeat the underworld guardians, using ropes and bubble to descend or ascend through chambers, and try to make it back up to the surface. There isn’t really that much to it, but thankfully, what makes this more tolerable in comparison to that of Sabre Wulf is that this game is a lot more merciful. Enemies are still thrown at you at an insane rate this time around, but whenever you touch them, you don’t die, and instead are just thrown around for a little bit. This makes things a lot more manageable and less stressful, since you won’t be worrying too much about dying. You can still die from falling down large heights, but there are also plenty of gems in the caverns that make you invincible, giving you chances to fall down the cliffs without dying, so it feels like you have more control over everything, and you can still have an enjoyable time… for the most part.

Yeah, we should probably get into the issues with the game, and while there aren’t that many, and they don’t infuriate me as much as the ones in Sabre Wulf, they are still issues regardless. Like I mentioned before, you can’t die from touching enemies in this game, but they are still thrown at you rapidly, so there is a high likelihood that you will get tossed around A LOT. It isn’t too much of an issue, but there are plenty of instances when I was playing that I would be trying to jump to somewhere or move into a chamber, and there would be an enemy there to collide into and send me flying in the opposite direction, which can get a little irritating at points. This can also lead to deaths, but again, since there are invincibility jewels about, as well as plenty of extra lives to be found, it isn’t that bad.

In addition to this, like I mentioned earlier, the jumping feels very awkward and restrained. Your regular movement is fine, but whenever you try to jump, there are multiple heights you can reach, which is a little unclear to get the handle on, especially considering where you are jumping from, and it can also lead to some frustration. Not to mention, much like in Castlevania, whenever you jump, you are stuck in that jump arc until you land, but here, I would say it is somehow 10 times worse. Again, this wasn’t too much of a hindrance towards me, but there were several moments where I couldn’t precisely land on a moving object or accurately arc my jumps because of the uncertainty of even executing them.

Despite these issues though, I surprisingly didn’t hate my time with the game. It is pretty repetitive with the screens that you go through in the game, and it can get pretty crazy, but it wasn’t that hard to stick through, find the weapons I needed, defeat the guardians. Although, you will probably need a guide to help you find the weapons to not cause too much frustration. And not to mention, apparently this game has three endings, so that provides a good amount of replay value for those wanting to go for them… which I didn’t want to do in the slightest, but hey, the option is there for you.

Overall, despite not liking the game myself, this is a definite improvement over Sabre Wulf, and an interesting classic from Ultimate Play the Game’s library if you are curious to at least try it out. I just hope that the sequels to this game keep improving in the gameplay department like this, and we don’t revert back to what we had before. Which reminds me, this game also teases you by telling you to play the next game, so HA HA, go fuck yourself, Rare.

Game #210

Tá aí um dos PIORES jogos que joguei na vida. Absolutamente nada faz sentido nesse jogo, nada é bom ou no mínimo aceitável. O sistema de pulo é porco de mal feito, você não pode alterar a trajetória do salto no ar e não pode alterar a altura de seus saltos. Seu personagem não sofre danos do inimigo (só cair de uma grande altura pode matá-lo), mas em vez de ser uma ideia boa, parece mais uma maldição. Em vez de receber dano dos inimigos, entrar em contato com eles fará com que seu personagem salte pelo lugar como um PINBALL, o que além de ser totalmente frustrante faz você se perder no mapa com muita facilidade. TOP PIORES JOGOS DE PLATAFORMA EXISTENTES.
Tá aí um jogo que envelheceu igual leite fora da geladeira.