Unicorn Overlord

released on Mar 08, 2024

From the masterminds that brought 13 Sentinels: Aegis Rim and Odin Sphere, ATLUS x Vanillaware presents the rebirth of tactical fantasy RPG. Fight against fate and embark on a royal adventure to regain your reign alongside trustworthy allies. Unicorn Overlord combines the timeless tactical RPG genre with overworld exploration and innovative battle system for a unique epic fantasy experience in the iconic Vanillaware style. Traverse a vibrant world, assemble units and direct them into exquisitely animated battles. Perform heroic deeds and grow renown throughout the five nations. Cultivate a grand army with over 60 unique characters, from humans and elves to massive beasts and heavenly angels


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A fun time. All the systems in this game are great, but I don't feel they were pushed in ways to make them interesting. Lots of equipment, items, classes, and abilities, but you really only have to use/understand maybe a tenth of the mechanics to beat the game. Wish they would have added more situations that caused you to think more, all you really have to do is bum rush objectives. Like I said, all the systems here are great, and there's a lot to mess around with, but some more thought provoking situations would have helped.

fire emblem cogiendo apuntes entra para examen

One of the best japanese SRPGs I've ever played. While it may not be the best in terms of challenge, as a whole package it's phenomenal. The combat is a culmination of multiple games brought together and then refined to a phenomenal degree. The amount of classes and skills you can unlock as well as the multiple accessories and gear on top of multiple side quests throughout the world makes the flow of the game almost perfect. There was never a moment when I was thinking of what to do since there was almost something to do at any moment. Completing every quest and getting all the side content weapons didn't even feel like a choir, it just felt natural. For me at least what puts this above most other Japanese SRPG's is the level of customization. From the gear to appearance and party compositions, I just love having a bunch of options.

Alain is a fucking chad. Obviously, the theme of the game means death is a must but it's so refreshing having an MC who is nice and virtuous but won't hesitate to kill if/when it needs to be done. Him being stoic yet vocal makes him feel more "real" than plenty of other J/SRPG protagonists. He fits the role of a king despite his young age and that almost solely has to do with Josef. The story is pretty generic and filled with plenty of fantasy troupes but the massive roster of characters makes it to where a lot of the troupes are irrelevant.

This is definitely sitting among the best SRPG's made and having few expectations made the experience all the better. The gameplay, music, and art are just so good and fun.

Also,
1. Berengaria
2. Berengaria
3. Berengaria

This is possibly one of the most in depth strategy games I've ever played, and I wish I had enough free time to give it my full attention.

While it's a breathtaking and well made Tactical RPG the complexity of the combat systems is a bit overwhelming for me. Personally I cannot keep track of what units counter what, when to upgrade weapons and armor, where to get things, etc. Feels like I'm failing a statistics class. Great game for what I was able to push through though.

La historia no acaba de engancharme pero en general esta putisimo god en gameplay y en el como vas desbloqueando diferentes cosas en el mundo según el personaje que desbloques