Quelconque
Bio
NSFW artist.
I try to think a bit more about why I love the games I love.
NSFW artist.
I try to think a bit more about why I love the games I love.
Badges
Well Written
Gained 10+ likes on a single review
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
Noticed
Gained 3+ followers
Donor
Liked 50+ reviews / lists
Gamer
Played 250+ games
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Favorite Games
353
Total Games Played
000
Played in 2024
022
Games Backloggd
Recently Reviewed See More
I just don't know what to feel about this game. It's unique, that's for sure.
Art direction is flawless, from the environnement to the creature designs, the subtle use of light and the overall ambiance. The way this whole world lives and how it's inhabitants move and behave can honestly be quite captivating.
It's cool to be thrown into the game and having to learn everything, but after 20~h into it and having seen 99% of the map and bestiary based on the wiki, I feel like i've seen it all ? But also seeing people in steam reviews having more than 1000h in this makes me feel like I'm missing something ??
I love exploration in videogames, but here I just feel too lost, too frail, constantly. The controls are a bit janky because of the way everything moves, and you can die again and again and again at the same spot without really having the time to learn what your mistakes were because everything happens so quickly. Some instances are more frustrating than others, and I understand that it does contributes the atmosphere of the game, but ultimately you just pass from one area to the other without feeling like you really achieved anything.
This game is deep and complex, lots of hidden mechanics, it's a really impressive work in itself but it lacks strong, definite objectives and rewards for me to really enjoy playing it.
This game is both really fascinating, and at the same time I feel like it does zero effort to make me like it.
(To be honest, some of the stuff I said might just be that this is a survival game, and I guess I was expecting it to be closer to a metroidvania or something.)
Art direction is flawless, from the environnement to the creature designs, the subtle use of light and the overall ambiance. The way this whole world lives and how it's inhabitants move and behave can honestly be quite captivating.
It's cool to be thrown into the game and having to learn everything, but after 20~h into it and having seen 99% of the map and bestiary based on the wiki, I feel like i've seen it all ? But also seeing people in steam reviews having more than 1000h in this makes me feel like I'm missing something ??
I love exploration in videogames, but here I just feel too lost, too frail, constantly. The controls are a bit janky because of the way everything moves, and you can die again and again and again at the same spot without really having the time to learn what your mistakes were because everything happens so quickly. Some instances are more frustrating than others, and I understand that it does contributes the atmosphere of the game, but ultimately you just pass from one area to the other without feeling like you really achieved anything.
This game is deep and complex, lots of hidden mechanics, it's a really impressive work in itself but it lacks strong, definite objectives and rewards for me to really enjoy playing it.
This game is both really fascinating, and at the same time I feel like it does zero effort to make me like it.
(To be honest, some of the stuff I said might just be that this is a survival game, and I guess I was expecting it to be closer to a metroidvania or something.)
Heard a lot of great things about it, yet I was sincerely surprised by how good it actually is.
Excellent metroidvania that takes a LOT of inspiration from Metroid Dread and other famous games of the genre, but can manage to make it's own things especially in terms of movements and abilities.
Art direction is also one of it's big strength. The game is very pleasant to look at with it's huge structures and colorful landscapes in the background; and the over the top animation in cutscenes is super fun.
A great game to play on the switch imo
Excellent metroidvania that takes a LOT of inspiration from Metroid Dread and other famous games of the genre, but can manage to make it's own things especially in terms of movements and abilities.
Art direction is also one of it's big strength. The game is very pleasant to look at with it's huge structures and colorful landscapes in the background; and the over the top animation in cutscenes is super fun.
A great game to play on the switch imo
Don't have much to say that hasn't been said, it's great and unique, and I'm addicted to it.
Appart from the gameplay, I think I'm particularly fan of the whole presentation of the game. From the CRT filter and pixel art to the joker card designs, how the main theme is altered depending on what's on screen, and the way everything is floaty and reacts to your cursor's movements. A lot of care went into it, and it's very pleasant to even just be in the game.
Appart from the gameplay, I think I'm particularly fan of the whole presentation of the game. From the CRT filter and pixel art to the joker card designs, how the main theme is altered depending on what's on screen, and the way everything is floaty and reacts to your cursor's movements. A lot of care went into it, and it's very pleasant to even just be in the game.