Bio
NSFW artist.
Always loved playing videogames, but recently I realize more and more how much I care about this medium, and what it can offer.
I try to think a bit more about why I like the games I like, and I enjoy writing little paragraphs about it.
(I'm not a native english speaker, but I try my best)
Personal Ratings
1★
5★

Badges


Gamer

Played 250+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Outer Wilds
Outer Wilds
NieR: Automata
NieR: Automata
Hollow Knight
Hollow Knight
Undertale
Undertale
Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze

323

Total Games Played

000

Played in 2023

022

Games Backloggd


Recently Reviewed See More

This game hypnothised me.
It's not a basic simulator like we used to see a lot imo. I think it actually has great feedback and even level-design, splitting the surface to clean into a lot of smaller items, each having their own "health".
Also has a fun story, being a pretext to clean even more stupider stuff. DLCs are very fun in that regard too

This review contains spoilers

Knew nothing about the game and I was baffled.
So it's a very cool Zelda 1-like where you are just thrown in there and you must figure out what to do by yourself. Loved the inclusion of an old-school manual being it's own ingame thing, full of secrets if you look at it closely ( I actually spent a few hours trying to decipher the made-up language (did not succeed) ); And that feeling when you discover an ability you had since the very beginning but you didn't know because you just never tried it. The world ends up being very coherent, and overall it's a game that makes you feel very intelligent haha.
The second third of the game was a bit less interesting, more classing item-dungeon-boss, and the bosses are really not the best aspect of the game imo.
But in the final act there's this new mechanic à la The Witness and the game becomes incredible again.
(The ost is also really good, and the main artwork for the game was drawn by Aurahack and that makes me very happy to know that you can draw big tiddies online and still get some non-NSFW jobs haha)

I really really loved the exploration in there, although the world might actually be TOO big; there were multiple times were I got bored of the game and stopped playing for a few weeks. I especially loved the big dungeons like Stormveil Castle, Raya Lucaria, or Miquella's Haligtree.
I played the whole game with sword/shield and I had fun, even more at some endgame bosses like Mohg, Malenia, or Radagon; But I think I still prefer Sekiro's gameplay, which is the only other FromSoft game I've played. I get the appeal of letting the player choose their own build and style, but I often feel overwhelmed when there's many options like classes, weapons, skills ...
While the world is beautiful and feels carefully handcrafted, it still suffers from classic openworld problems : having the same points of interest copypasted multiple times with slight variations and scattered across the map, fighting the same ten minibosses in catacombs and caves ...
Speaking of openworld, I don't know if this is a hot take or not but I feel like it's really not perfect for these kinds of games with hard bosses with patterns to learn. I thought a lot about the balancing of the game during my playthrough : I never farmed EXP, but there was a whole part of the game where I was clearly overpowered. And when the game became hard again, I kept wondering whenever I struggled against a boss if I needed to just get good or if I was literally underpowered. These things don't really happen in a more linear game.
Overall I really really enjoyed this game, but reading about this actually being a revolution, I just don't see it. It's """"just"""" a very great game to me