88 reviews liked by Quelconque


A game I have very mixed feelings about. The story has a somewhat compelling mystery around Haruka but I think everything surround it is either kind of bad or done better in previous entries of the series. I also just don't like the Dragon Engine as much as the one they were using for Kiwami/5/0.

Still there's lots of good stuff here too. Some decent side stories, Kiryu and a baby. I wish they'd leave this old man alone and let him take care of his family if hes gonna live past Yakuza 5 though.

Aside from a few minor gripes, this is without a doubt in my mind one of the best games I've ever played.
I mean come on, he SINGS his own boss theme.

I wasn't keen on the story in this at first, but I eventually warmed up to it. Once the second personality core is introduced and starts playing off of the first one, the writing starts to feel more complete. Puzzles were really good across the board and the presentation value was great for a mod. Worth a playthrough for sure.

This is a very highly polished portal experience. The puzzles are mostly pretty easy but not totally trivial. The plot is fine if not up to the hilarious high standards the portal games set.

My main criticism is that there is a lot of walking around aimlessly through environments between puzzles. Obviously they put a lot of time and effort into those environments but they added 0 to the fun of the game and just padded the game time. There were even several times when it wasn't obvious where to go next that I spent fumbling about just lost not even in a puzzle not even using my portal gun.

I also have one minor quibble about the last few puzzles that I won't elaborate on so as to avoid spoilers, but suffice it to say I had to redo parts of that puzzle that I had already solved many more times than any other puzzle before it.

Are we so gullible? Do we as an audience not demand anything from our art? There's no story, no new mechanics, no real characters, no interesting or enjoyable visuals, no compelling gameplay, no original ideas at all in fact. Is a faceless strawman to antagonise really enough to get millions of people to play an Unreal Engine asset flip made as artlessly as possible? Is no one else actively disturbed by how blatantly and gracelessly this rips mechanics from every popular game of the last 2 decades, without integrating any of them together whatsoever? Has art ever felt this cynical before?

Feel free to discount my opinion. I am a 'salty Pokemon fanboy' after all, and I only gave this game an hour or so of my not particularly highly valued time. I personally just prefer the art I engage with to care for the art form it sits within, even a little bit. Palworld hates video games. It sees nothing more within them than a collection of things to do and hopes that by shovelling a flaccid farcical version of as many of them as possible into your mouth it will somehow constitute a 'video game' when all is said and done. It doesn't. I'm deeply saddened that so many gamers think so lowly of our art form that they genuinely think this is acceptable.

I love this game and its unique atmosphere and structure. There's nothing else quite like it. I feel like Ico and The Last Guardian don't especially live up to the hype they have, but Shadow of the Colossus is on a different level. I'm also a big fan of the niche community that grew around exploring the out-of-bounds areas of the game.

Don’t let the fact that this is a hyped up streamer game dissuade you from playing it
For only $10 this is some of the most fun I’ve had with a multiplayer game with friends like ever.
This game is like perfectly designed to just be hilarious among friends.
Absolute joy. My only real issue is that when you buy silly cosmetic stuff like the romantic table that it doesn’t stay permanently but it’s such a minor flaw it doesn’t matter.

Genuinely one of my favourite games I have ever played, It's hard for me to fault literally anything about it because nearly every aspect of it is perfect to me

The story is so well done and what it represents is really beautiful and inspiring, the soundtrack is absolute ear candy from start to finish, the art style is gorgeous and the mixture of pixel and traditional art works so well.

Not to mention the flawless gameplay as well, the platforming feels like just the right balance of difficult and rewarding to complete, the movement tech is incredibly fun to learn and master, every single chapter of the game is fun and unique in its own way - making perfect use of the fun and intuitive mechanics it introduces.

I'm truly glad to have 100%'d this game, Trans Rights.

I'm very conflicted with this game. There are both parts I love and parts I'm indifferent about. But on the whole, the gameplay loop is amazing and I could play it as long as there was interesting content to play through.

People told me to skip this one and I see what they mean but I also think they’re cowards. The stuff with the orphanage can really drag the game out (sucks cause this is one of the shorter ones) and way too many enemies sit there and block and force you to grab and only grab, but the story is emotionally charged (Rikiya my beloved) and I do prefer the combat compared to 6 and Kiwami 2. Okinawa’s also kind of a vibe. It’s neat!