OvisAries
Just keeping track of and writing thoughts on games I play. I have no specific criteria for rating.
I don't shy away from high ratings. I belive that too harsh a rating can scare people off from a lot of unique yet flawed experiences.
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The game Is at its funnest when you're just messing around its various stages, and its sadly at its worst when you're doing anything related to the critical path. It's not even that its bad, it's just boring and painfuly easy. Every crew is hyped up to be a threat, but nothing they ask of you is any challenge. If anything, as you play more, the difficulty curve actually goes DOWN. I beat the final crew with double the score they got, and I didn't even do any fancy tricks. The dream sequences are the only remotely challenging parts, but they go by very quickly.
Now, it's one thing to be too easy, but the structure is terribly formulaic as well. Every chapter pretty much goes down the same way, with every crew you face feeling practically identical to one another. There are story sections that do move things forward, but for the most part, it feels like you're always doing the same thing. Even the dream sequences, as fun as they are, still suffer from becoming just an expected part of a repeating formula.
Something everyone's pointed out is the underbaked and unpolished combat. Suffice to say, it doesn't feel good, but I think it could have worked. If anything, a lock-on button or system would have greatly helped
Lastly, it can be janky, pretty janky in both gameplay and stability. It crashed a few times when loading, and once on the final boss, which itself is pretty janky to fight.
Oh, and the story is just... bizarre.
Ever get that feeling that a game never truly ends? That, whenever you think you're almost done, the game surprises you with hidden areas and quests? Curse Crackers is that kind of game. I would most closely compare it to Super Mario World, which blew my mind as a kid with all its secrets scattered through the world map. Curse Crackers takes it one step beyond with its lovable cast of characters and storylines.
I really grew to love most if not all characters, and I became genuinely invested in the lore and mysteries laid throughout. There's still some loose threads at the ends, so hopefuly Colorgrave will make a sequel some day.
I do have to subtract some points for that, because the first phase of the final boss giltched out and just stood there, taking punches as if it wished to be killed. The second phase glitched out too, because something made all sound effects disappear all together.
Odd, very odd, and I’d be more forgiving if it wasn’t such a short experience, but at least it’s a very sweet one, warts and all.