Bio
Just keeping track of and writing thoughts on games I play. I have no specific criteria for rating.

I don't shy away from high ratings. I belive that too harsh a rating can scare people off from a lot of unique yet flawed experiences.
Personal Ratings
1★
5★

Badges


Gone Gold

Received 5+ likes on a review while featured on the front page

Pinged

Mentioned by another user

GOTY '23

Participated in the 2023 Game of the Year Event

Full-Time

Journaled games once a day for a month straight

Well Written

Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event

Loved

Gained 100+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

2 Years of Service

Being part of the Backloggd community for 2 years

On Schedule

Journaled games once a day for a week straight

Best Friends

Become mutual friends with at least 3 others

Busy Day

Journaled 5+ games in a single day

Donor

Liked 50+ reviews / lists

GOTY '21

Participated in the 2021 Game of the Year Event

Popular

Gained 15+ followers

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Super Metroid
Super Metroid
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Mega Man Zero 3
Mega Man Zero 3
Monster Hunter 3 Ultimate
Monster Hunter 3 Ultimate
Alien Soldier
Alien Soldier

456

Total Games Played

009

Played in 2024

046

Games Backloggd


Recently Played See More

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk

Apr 24

Curse Crackers: For Whom the Belle Toils
Curse Crackers: For Whom the Belle Toils

Apr 17

Pepper Grinder
Pepper Grinder

Apr 04

Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown

Mar 21

Kirby and the Forgotten Land
Kirby and the Forgotten Land

Mar 08

Recently Reviewed See More

Let me preface this by saying I did enjoy Bomb Rush Cyberfunk. I'll give it a high rating cuz it absolutely nailed the presentation and overall feel. The core mechanics are wonderful, but I actually have a lot of criticism to lay on it.

The game Is at its funnest when you're just messing around its various stages, and its sadly at its worst when you're doing anything related to the critical path. It's not even that its bad, it's just boring and painfuly easy. Every crew is hyped up to be a threat, but nothing they ask of you is any challenge. If anything, as you play more, the difficulty curve actually goes DOWN. I beat the final crew with double the score they got, and I didn't even do any fancy tricks. The dream sequences are the only remotely challenging parts, but they go by very quickly.

Now, it's one thing to be too easy, but the structure is terribly formulaic as well. Every chapter pretty much goes down the same way, with every crew you face feeling practically identical to one another. There are story sections that do move things forward, but for the most part, it feels like you're always doing the same thing. Even the dream sequences, as fun as they are, still suffer from becoming just an expected part of a repeating formula.

Something everyone's pointed out is the underbaked and unpolished combat. Suffice to say, it doesn't feel good, but I think it could have worked. If anything, a lock-on button or system would have greatly helped

Lastly, it can be janky, pretty janky in both gameplay and stability. It crashed a few times when loading, and once on the final boss, which itself is pretty janky to fight.

Oh, and the story is just... bizarre.

Came for the gameplay, stayed for the world and characters.

Ever get that feeling that a game never truly ends? That, whenever you think you're almost done, the game surprises you with hidden areas and quests? Curse Crackers is that kind of game. I would most closely compare it to Super Mario World, which blew my mind as a kid with all its secrets scattered through the world map. Curse Crackers takes it one step beyond with its lovable cast of characters and storylines.

I really grew to love most if not all characters, and I became genuinely invested in the lore and mysteries laid throughout. There's still some loose threads at the ends, so hopefuly Colorgrave will make a sequel some day.

Very cathartic and well designed, if somewhat short and a little unpolished.
I do have to subtract some points for that, because the first phase of the final boss giltched out and just stood there, taking punches as if it wished to be killed. The second phase glitched out too, because something made all sound effects disappear all together.
Odd, very odd, and I’d be more forgiving if it wasn’t such a short experience, but at least it’s a very sweet one, warts and all.