Bomb Rush Cyberfunk

Bomb Rush Cyberfunk

released on Aug 18, 2023

Bomb Rush Cyberfunk

released on Aug 18, 2023

Bomb Rush Cyberfunk, an indie action-adventure platformer, features 1 second per second of highly advanced funkstyle. In a world where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future.


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Very very very fun. pls put naganuma's other song on spotify

lo quiero jugar se ve estilazo funky

This game is one I recommend the most to anyone who says "videogames have become boring". An awesome and stylish colorful playground of levels containing many spots for multipliers which will make you revisit these places a lot

It has an insane potential and could probably go mainstream if a new chapter comes out. If that so, developers should look at what modders have accomplished over the last few months.

Hoping to see new animations, more Hideki Naganuma and unlimited speed cap in a future sequel

Let me preface this by saying I did enjoy Bomb Rush Cyberfunk. I'll give it a high rating cuz it absolutely nailed the presentation and overall feel. The core mechanics are wonderful, but I actually have a lot of criticism to lay on it.

The game Is at its funnest when you're just messing around its various stages, and its sadly at its worst when you're doing anything related to the critical path. It's not even that its bad, it's just boring and painfuly easy. Every crew is hyped up to be a threat, but nothing they ask of you is any challenge. If anything, as you play more, the difficulty curve actually goes DOWN. I beat the final crew with double the score they got, and I didn't even do any fancy tricks. The dream sequences are the only remotely challenging parts, but they go by very quickly.

Now, it's one thing to be too easy, but the structure is terribly formulaic as well. Every chapter pretty much goes down the same way, with every crew you face feeling practically identical to one another. There are story sections that do move things forward, but for the most part, it feels like you're always doing the same thing. Even the dream sequences, as fun as they are, still suffer from becoming just an expected part of a repeating formula.

Something everyone's pointed out is the underbaked and unpolished combat. Suffice to say, it doesn't feel good, but I think it could have worked. If anything, a lock-on button or system would have greatly helped

Lastly, it can be janky, pretty janky in both gameplay and stability. It crashed a few times when loading, and once on the final boss, which itself is pretty janky to fight.

Oh, and the story is just... bizarre.

Bomb Rush Cyberfunk is filled with good intentions, it's a tribute to the well beloved franchise Jet Set Radio, the level design is decent for most maps, there are many elements to unlock and places to tag graffitis on, multiple playable characters, on top of that, in addition to the rollerblade, player can also use skate, bmx or even parkour. Despite this blatant generosity, in the end, Bomb Rush Cyberfunk is a mile wide and an inch deep.

At its core, it's a game of scoring, with a clever combo system encouraging the player to exploit the whole map, unfortunately, with only 5 or 6 tricks available, it gets redundant really fast. That statement applies to every gameplay, it doesn't matter if the player uses skate, bmx or rollerblade, there is a lack of diversity. Also, each trick is pretty much a one button command, which entails, there is no such thing as satisfaction when a trick is pulled off. There is also no switch mechanics mid combo, players are forced to use specific points of interest, in order to change from bmx to skate for instance. Each character plays the same, there is no difference, the grand total of 20 playable characters is rendered useless.

Another dreadful mechanic in this game is that, whenever the player touches the ground, the combo is lost, to maintain it while on the ground, only one solution exists : manual. So not only the move list is pathetic, but the player must use the manual every single time to travel across the map. Like the rest, the manual is brain dead, easy to perform and last forever if you know how to reset it.

The gameplay loop really emanates no single atom of challenge or fun, and somehow the thing they call story, which is mandatory to unlock maps, achieves being even more third rate. The presence of some good OST doesn't help the whole experience either, considering to play a specific song in game, you have to find and unlock it first.

In conclusion, Bomb Rush Cyberfunk proposes a simplistic and boring experience, some mechanics present so little interest that even banks interest looks more inviting. From the story, to the unnecessary cast of playable characters, to the graffitis that I didn't even feel the need to talk about, the developers wasted too much time and effort on those elements. Meanwhile, the gameplay, the most crucial part remains laughable.

Bomb Rush Cyberfunk is a spiritual successor and love letter to the Jet Set Radio franchise, so for fans of that series this is an amazing game. The soundtrack, the art style, the gameplay loop, and even so many small details all bring me back to that series and overwhelm me with nostalgia. I think for people looking for that experience, this is the perfect game.

However, as a game that has to stand on its own merits in today's environment, I think Bomb Rush Cyberfunk is still very good, but definitely lacks in some categories. For the positives, the soundtrack of this game is incredible and probably my favorite soundtrack in the last five years. I love riding around the city and having banger after banger playing. The game also runs well and movement feels very smooth, which is definitely important for this kind of game. The character designs are fun and the level design is excellent.

The game does suffer in the graphics department due to its intention to mimic Jet Set Radio. I don't think this is the biggest deal because it is very intentional, and it is done well, but it brings some of the old jank with it. Characters will often clip through things (or themselves) in cutscenes for example. The gameplay is fun, but after awhile can feel very repetitive. It's basically a platformer that uses skating game mechanics for movement, but having those two combined means it loses a little bit of depth from either side. The story is fine but nothing groundbreaking.

Overall, I am absolutely in love with this game but I have to acknowledge it is definitely influenced by nostalgia. I would still heartily recommend this game to anyone looking for an interesting, stylistic experience or someone who wants a fun platformer.