Reviews from

in the past


I wish the movement had more depth on tricks 🥲

the hype for this game was unreal and i honestly think it's what caused sega to actually make a new jet set radio game. although the trick system in this game is basic i kinda prefer it to be that way, this game is great other than the awkward silence at some parts and the ending felt sorta rushed and boring


Fantastic game
Dare I say better than jet grind radio

Maravilhoso, uma ode aos 2YK.

Leveza. É assim que eu definiria Bomb Rush Cyberfunk.
Seja pela convidativa e colorida direção de arte, a ótima trilha sonora ou o próprio gameplay. Ele não exige que você se dedique em se aperfeiçoar, faça quando você puder se você quiser , guiando o jogador ao seu FLOW individual.
E tudo isso fica explícito com o roteiro, que é a cereja do bolo, unificando esse propósito de forma quase explícita entre os diálogos finais enquanto entrega uma ficção distópica densa, cativante e inspiradora.
É uma daquelas pedradas que precisamos pra deixar claro, de uma vez por todas, que a melhor forma de ser estiloso é ser VOCÊ.

haven't played enough of this yet and i suck at it but i am enjoying it so far!! i love the art style, i love the music and i enjoy the story which i'm pretty surprised at!

Bomb Rush Cyberfunk is a spiritual successor to the Dreamcast-era Jet Set Radio games. As someone who never played Jet Set Radio, I can't speak to how well Bomb Rush resurrects the Jet Set formula but I can say I enjoyed the game a tremendous amount.

Visually, Bomb Rush opts for cel-shaded graphics and, in it's choice of colours and it's character designs, has a sense of style that's evocative of the Y2K-aesthectic. It nails the 'Dreamcast' vibe it's obviously aiming for. To boot, the soundtrack is also astonishingly good; a curated collection of funky tunes including a few stand-outs from Hideki Naganuma.

But Bomb Rush is more than just a pretty face. The gameplay is also top notch. It feels like a rollerblading (and skateboarding...and BMXing) collect-a-thon in a way, except rather than collecting anything you're tagging each areas gauntlet of graffiti spots with one of the many, many unlockable graffiti patterns. There are a few cool secret areas to be found and genuine collectables (like alternate costumes) around but I got an intrinsic satisfaction just from knowing I'd been able to successfully explore every inch of a particular area. That's probably because, crucially, moving around each area feels so satisfying. The world of Bomb Rush is filled with grindable rails, scalable billboards and halfpipes. A lot of the joy of the game comes from mastering the movement to the extent that you can easily cruise from one side of a level to another without touching the ground or without losing your combo. The controls are simple, intuitive and aid in making sure playing is satisfying, fluid fun with a high-skill ceiling that the game dares you to reach.

I do have a couple of gripes with the game though. The combat feels completely superfluous. The game is littered with cops but fighting them is the weakest aspect of the gameplay because of how floaty and light the combat feels. At least it can be avoided (outside of boss fights, of course).

More heinously, the area maps are atrociously unhelpful. The maps offer no interactivity nor zoom features and because of this although items and graffiti spots are highlighted, it's often impossible to decipher which way is best to go to get them. Still, despite a couple of imperfections, a really great game.

Very very very fun. pls put naganuma's other song on spotify

This game is one I recommend the most to anyone who says "videogames have become boring". An awesome and stylish colorful playground of levels containing many spots for multipliers which will make you revisit these places a lot

It has an insane potential and could probably go mainstream if a new chapter comes out. If that so, developers should look at what modders have accomplished over the last few months.

Hoping to see new animations, more Hideki Naganuma and unlimited speed cap in a future sequel

Bomb Rush Cyberfunk is filled with good intentions, it's a tribute to the well beloved franchise Jet Set Radio, the level design is decent for most maps, there are many elements to unlock and places to tag graffitis on, multiple playable characters, on top of that, in addition to the rollerblade, player can also use skate, bmx or even parkour. Despite this blatant generosity, in the end, Bomb Rush Cyberfunk is a mile wide and an inch deep.

At its core, it's a game of scoring, with a clever combo system encouraging the player to exploit the whole map, unfortunately, with only 5 or 6 tricks available, it gets redundant really fast. That statement applies to every gameplay, it doesn't matter if the player uses skate, bmx or rollerblade, there is a lack of diversity. Also, each trick is pretty much a one button command, which entails, there is no such thing as satisfaction when a trick is pulled off. There is also no switch mechanics mid combo, players are forced to use specific points of interest, in order to change from bmx to skate for instance. Each character plays the same, there is no difference, the grand total of 20 playable characters is rendered useless.

Another dreadful mechanic in this game is that, whenever the player touches the ground, the combo is lost, to maintain it while on the ground, only one solution exists : manual. So not only the move list is pathetic, but the player must use the manual every single time to travel across the map. Like the rest, the manual is brain dead, easy to perform and last forever if you know how to reset it.

The gameplay loop really emanates no single atom of challenge or fun, and somehow the thing they call story, which is mandatory to unlock maps, achieves being even more third rate. The presence of some good OST doesn't help the whole experience either, considering to play a specific song in game, you have to find and unlock it first.

In conclusion, Bomb Rush Cyberfunk proposes a simplistic and boring experience, some mechanics present so little interest that even banks interest looks more inviting. From the story, to the unnecessary cast of playable characters, to the graffitis that I didn't even feel the need to talk about, the developers wasted too much time and effort on those elements. Meanwhile, the gameplay, the most crucial part remains laughable.

Bomb Rush Cyberfunk masters its style, first and foremost. The cel shaded look, graffiti art, and great soundtrack worked with Jet Set Radio still works here amazingly. Gameplay wise the movement is fun, the loop is addictive, and the story while surprisingly relevant does a nice job at bringing it all together, I was enamored with the first few hours.

But as I played more, I realized a deep rooted problem within the game’s systems, that being simplicity. While it’s learn and play, the combo system is way too basic. The tricks and multipliers are missing an extra layer games similar like Skate 3 have. It’s still fun, but as the maps got stricter with movement it only became more noticeable that something was missing.

I still think Bomb Rush Cyberfunk is worth playing, but I think it’s worth knowing that it is outdone by similar games in some ways.

Feels like a true love letter to not just the Jet Set Radio series but to the 2000s aesthetic as a whole. The music selection here also slaps (shoutouts to Precious Thing by Olli). I did find the heat system to be a bit annoying and disruptive to the gameplay flow, especially towards the latter half of the game's campaign.

Also the modding scene is partially the reason as to why I got around to trying this lol

a true homage indeed. i loved some of the beats in this game (shoutout to the goat naganuma) and the gameplay was great. especially the idea of patterns for each graffiti piece so you could put any one of the ones you’ve collected at any given time. i also loved the idea of a lil turf war by doing tricks for points in two minutes. definitely something that i thought was better than what jsr did.

Trilha sonora do caralho, visual lindo pra porra e uma historia muito foda.
Namoral esse jogo entrou real pra top 10 da minha vida

Divertidísimo, aunque me faltaron trucos y diferencia entre distintas opciones de movilidad, ojalá un DLC con más opciones

GOT THEM MOVES GOT THEM VIBES GOT THE ENERGY READY FOR THE RIDE

dickhead posers try to rip off multiple things while understanding none of them

Um jogo bem curto, mas valeu a pena, a historia do jogo em si e excelente gameplay 10/10, poderiam colocar mais conteudos dentro do jogo, mas é feito com amor por jogadores apaixonados por Jet Set Radio!

"Style over substance" but not in a bad way. The visuals and music are fantastic, the gameplay is simple but addictive, and the story is far more interesting than you'd expect for something like this. I also recommend checking out mods if you're playing on PC.

Sucesor espiritual de Jet Set Radio pero adaptado a estos tiempos y con buena banda sonora

the game is so good it got me into skating
I really did like it, the art the music, and everything else I loved the story too something I was not expecting it's pretty lighthearted and doesn't take itself too seriously, and the plot twist at the end was pretty cool
the controls were good for the mouse and keyboard something not a lot of games get right

I wanted to like this, but I felt like it was soullessly copying Jet Set Radio while failing to create a unique personality of its own. Even Hover felt like its own thing, with its uniquely vertical city, day/night cycle and different art style. But with this game, all I saw was inferior Jet Set Radio. I stopped playing.

lo quiero jugar se ve estilazo funky


Let me preface this by saying I did enjoy Bomb Rush Cyberfunk. I'll give it a high rating cuz it absolutely nailed the presentation and overall feel. The core mechanics are wonderful, but I actually have a lot of criticism to lay on it.

The game Is at its funnest when you're just messing around its various stages, and its sadly at its worst when you're doing anything related to the critical path. It's not even that its bad, it's just boring and painfuly easy. Every crew is hyped up to be a threat, but nothing they ask of you is any challenge. If anything, as you play more, the difficulty curve actually goes DOWN. I beat the final crew with double the score they got, and I didn't even do any fancy tricks. The dream sequences are the only remotely challenging parts, but they go by very quickly.

Now, it's one thing to be too easy, but the structure is terribly formulaic as well. Every chapter pretty much goes down the same way, with every crew you face feeling practically identical to one another. There are story sections that do move things forward, but for the most part, it feels like you're always doing the same thing. Even the dream sequences, as fun as they are, still suffer from becoming just an expected part of a repeating formula.

Something everyone's pointed out is the underbaked and unpolished combat. Suffice to say, it doesn't feel good, but I think it could have worked. If anything, a lock-on button or system would have greatly helped

Lastly, it can be janky, pretty janky in both gameplay and stability. It crashed a few times when loading, and once on the final boss, which itself is pretty janky to fight.

Oh, and the story is just... bizarre.

Bomb Rush Cyberfunk is a spiritual successor and love letter to the Jet Set Radio franchise, so for fans of that series this is an amazing game. The soundtrack, the art style, the gameplay loop, and even so many small details all bring me back to that series and overwhelm me with nostalgia. I think for people looking for that experience, this is the perfect game.

However, as a game that has to stand on its own merits in today's environment, I think Bomb Rush Cyberfunk is still very good, but definitely lacks in some categories. For the positives, the soundtrack of this game is incredible and probably my favorite soundtrack in the last five years. I love riding around the city and having banger after banger playing. The game also runs well and movement feels very smooth, which is definitely important for this kind of game. The character designs are fun and the level design is excellent.

The game does suffer in the graphics department due to its intention to mimic Jet Set Radio. I don't think this is the biggest deal because it is very intentional, and it is done well, but it brings some of the old jank with it. Characters will often clip through things (or themselves) in cutscenes for example. The gameplay is fun, but after awhile can feel very repetitive. It's basically a platformer that uses skating game mechanics for movement, but having those two combined means it loses a little bit of depth from either side. The story is fine but nothing groundbreaking.

Overall, I am absolutely in love with this game but I have to acknowledge it is definitely influenced by nostalgia. I would still heartily recommend this game to anyone looking for an interesting, stylistic experience or someone who wants a fun platformer.

Bomb Rush Cyberfunk é um jogo um tanto quanto estiloso, você é elogiado, punido, perseguido, recompensado tudo por ser extremamente daora.

Os movimentos são fluídos, as pichações são incrivelmente satisfatórias de se fazer e os elemento visuais do jogo combinam muito bem com toda a estética que ele quer passar, é por isso que mesmo com gráficos de PS2 o jogo não consegue ficar feio, porque tudo é trabalhado de uma forma tão harmônica que passa despercebido na hora.

A história foi uma surpresa pra mim, de primeiro momento fiquei com medo de ser só um tapa buraco pra poder ambientar a cidade e ir logo fazer os tricks em corrimões e fiações, mas ela é extremamente bem feita, com diversos plot twists e uma trama extremamente interessante, lembrando um pouco também o Cyberpunk: Edgerunners



O único ponto negativo foi a repetitividade em algumas quests do jogo, é basicamente as mesmas missões em todas as regiões e ficou bem maçante, porque a história tava seguindo um rumo ótimo, mas a gameplay tava ficando um pouco enjoativa.

O que é bem difícil de ficar, afinal você tem diversos personagens, boosts, grinds além de as opções de skins, usar bikes, patins ou skates e por aí vai.

Realmente é um ótimo jogo, caso você esteja querendo jogar um jogo simples só pra passar o tempo e zerar rapidinho, esse é o jogo pra você.

Realises the original vision of Jet Set Radio incredibly. Delivering on everything I wanted that game to be and then some. The movement is so fun and responsive. It’s comparable to the 3D Mario games, where the game would still be pretty fun if you were just moving around in an empty space. Thankfully, you are not in said empty space. Every level boasts rich colours and broad variety. Each one is intricately designed to give the game's incredible movement the jungle gym it needs to reach its heights. Also the music officially goes insano mode (apart from the song that just says “ass” fifty times).

It is kinda pricey though, a £33.50 RRP is ridiculous. I paid 70% of that and it was perhaps still a bit much. Though, I don’t really think something like that should weigh into an assessment of a game’s quality; its just a note.