Vulcan Venture

Vulcan Venture

released on Mar 01, 1988
by Konami

Vulcan Venture

released on Mar 01, 1988
by Konami

The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). This is primarily evident in two of the weapons configurations that are selectable. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. The player can have at most four multiples. Additionally, there are also two types of shielding to choose from: shield and forcefield. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits. In the Famicom version, choosing another multiple after four will make the four multiples to move around the spacecraft for 16 seconds; force field is the only shielding available for protection of the entire spacecraft, withstanding three hits and it is included in four different weapon configurations and progressions; and 'Double' and 'Laser' have to be activated twice to achieve full performance.


Also in series

Gradius III
Gradius III
Cosmic Wars
Cosmic Wars
Nemesis 3: The Eve of Destruction
Nemesis 3: The Eve of Destruction
Nemesis 2
Nemesis 2
Gradius
Gradius

Released on

Genres


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Reviews View More

The gameplay is as good as Gradius and Salamander with a few new option settings. Visuals are also improved, but I felt that the level design wasn't as good and overall none of the changes really pushed the genre forward. That said, more of the same here was still the cream of the crop for 1988.

I remember it being on OK space shooter.

Gradius II/Vulcan Venture is an incremental upgrade to Gradius and Salamander/Life Force. The team took some of the ideas from Salamander for this game, like the fire dragon enemies.

I played through the Japanese arcade version on Konami Arcade Classics Anniversary Collection which was pretty managable until the last few levels. The last level is a true gauntlet. Besides flying through a cramped spaceship (that honestly reminded me a lot of the final level of Scramble), there's a section where you have to dive between the legs of a giant walking insect robot as it steps forward, then back, across the screen, and it was incredibly difficult. After you make it through all this, the game ends with a nastily rendered reward not-boss that looked really cool.

Gradius II notably has a pretty good boss rush level, but it also disappointingly drops the vertical sections, and I liked that variety and the sleek transitions from the prior two games.

Although it plays more like a remix of Gradius and Salamander rather than a true sequel, it iterates on itself just enough to become the best of the three. It still has its moments of unfairness, especially toward the end, but there are more chances to recover than in the last two games which is definitely a welcome change. Overall, just a really solid 80s shmup.