A port of Wario Land II
What kind of no-good ruffians would break into my castle and steal my treasures?! It's that rotten Captain Syrup and that Black Sugar Gang! I'm looking out for bad guys and scavenging for coins as I track down my treasures. If I don't get them all the first time, that's OK. I can go back again and again until I find them all. Captain Syrup doesn't stand a chance against me!
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Such a leap over Wario Land 1. The series finds its identity aesthetically and mechanically. The way power ups work here, where hazards actually turn Wario into different forms, all of which are needed to progress through levels, is such a brilliant twist on platformer logic. And such a great way to differentiate this from Mario. You can't die, the coins actually matter this time, hazards are power-ups. It's sick. It's the body horror platformer. Long live the new Wario flesh.