Waterworld

Waterworld

released on Dec 21, 1995

Waterworld

released on Dec 21, 1995

The sun. For millions of years the source of life. But for one planet the source of it's demise. The temperature climbed, the vast pools of ice at it's poles melted, and the oceans rose. Centuries later, few people remained on this planet, once called Earth. A lone mariner sails the expanse of water, trading to survive. For survival, is all these people do, in this place they know only as Waterworld.


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This is a fuctional game I can say that at the least. I just sort of spun around and shot boats? It was better than most in my opinion but that really isn't saying much.

Virtual Boy Complete - Game #24 (Final)

I was dreading this game. Now the bandage is off, it's... fine I guess. It's basically 3D Asteroids, but the asteroids (jet skiiers in this case) don't split. Good soundtrack, fine enough gameplay, shooting feels good if questionable without context of the movie. (the skiiers don't ever seem to directly attack you with guns or whatever?) I was mostly dreading this because I thought it'd be a port of SNES Waterworld, a game that's over-ambitious and tries to do too many things at once, but instead, I got something simple and underambitious.

In a weird way, Waterworld - despite being one of only two adaptation games (three if you count Nester's Funky Bowling) and the only Ocean release - feels like a fitting end to the VB saga - because the Virtual Boy is a console, to me, defined by underambition, in spite of its gimmicks - if you look into the history, Shigeru Miyamoto believed it was a toy, it was a lower priority than GBC and N64 even during development, and the red was a stylistic choice in spite of colour prototypes having been made - and you can see this "this is just a toy" mentality in almost every single game. Of the 24 games on this platform, 13 of them are either arcadey score attacks or generic sports games (not counting Teleroboxer, since that's a puzzle game) - 90s Ocean and 90s Nintendo are, in some ways, two sides of the same coin, both looking to vary on established formulas in new and unique ways, regardless of if one did it better than the other, and both just kinda stuck to the basics for this hardware - Ocean opted not to mash a bunch of genres together as they've been known to do and just did a straight-forward retro game, and Nintendo stuck to their classic formulas without doing anything particularly daring, even for VB Wario Land, which I consider a 10/10. This isn't an inherently bad thing, as proven by VB Wario Land or, hell, even Waterworld itself, which sure is a better time than it is on SNES, but there is a melancholy I guess? I dunno how to conclude this. The VB is fascinating, neither good nor bad, I don't regret dipping my toes in every game because I discovered games like Space Squash and Red Alarm that I wouldn't have given a second thought otherwise.

Good music though, as to be expected from Ocean.

An unflinching and disorienting art game starring Dennis Hopper.

As far as arcade-y base defending shoot-em-ups go, this one is actually fine. It probably helps that I'm playing this via a Virtual Boy emulator on an Oculus Quest 2, where I get functioning 3D effects without having my eyes bleed.
It's kind of a horizontal Asteroids meets Space Invaders. Shooting the enemies does feel pretty satisfying.