Wild Arms XF

released on Aug 07, 2007

Wild Arms XF is a 2D turn-based tactical role-playing game, creating a gameplay experience somewhere between Dungeons & Dragons and chess. Players are given control of a small squad of characters (six or less) and placed on a grid-based map resembling a geographical location (a swamp, a town, a river), upon which they fight battles to progress through the game. As with most T/RPGs, positional advantage can be critical to victory, and players are encouraged to outmaneuver their enemies as well as outgun them. The game emphasizes positioning and maneuvering by the inclusion of "Formation Arts," which increase attack damage when an enemy is surrounded by your characters in a line, a triangle or a circle. Wild Arms XF is a member of the small subsection of T/RPGs whose battlefields are based around hexagonal tiles instead of squares. "Combination Arts" return from previous Wild ARMs titles, allowing characters to target an enemy in a waiting state and then deliver their attacks simultaneously with the next ally to attack their target. If the player succeeds in executing an uninterrupted series of commands, the damage inflicted upon enemies will increase significantly. On the other hand, the enemy gets the same advantage.


Also in series

Wild Arms: Million Memories
Wild Arms: Million Memories
Wild Arms 5
Wild Arms 5
Wild Arms 4
Wild Arms 4
Wild Arms Alter Code: F
Wild Arms Alter Code: F
Wild Arms 3
Wild Arms 3

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Reviews View More

By far the best gameplay of any tactical rpg that I've got played

Wild Arms ended with a bang but not flawlessly. The gameplay is pretty creative, one of the most creative I've saw on a SRPG, XF have a good integration with elements from the series and the OST was pretty good too (as the rest of the series). The plot though is a bit uninteresting and the pace of the game suffers a lot because of it, should be way more shorter. The game also doesn't know when to put a character to rest. Visually could be better too, at least it's better than WA4.

Wild arms make an okay story challenge

Best gameplay in the series. Puzzle map-oriented SRPG that expects you to understand every class's abilities and constantly switch up your team. Naruke wasn't involved with the soundtrack, but it's pretty great anyway.