Zeliard

Zeliard

released on Dec 19, 1987

Zeliard

released on Dec 19, 1987

Zeliard is a side-scrolling action game with platforming and role-playing elements. The game world is divided into hostile labyrinths, which occupy its largest portion and contain maze-like passages for Duke Garland to traverse, as well as enemies that must be dealt with. Crests and keys must often be collected in order to ensure the progress to the next area. Garland takes damage from enemy attacks as well as the environment (hidden spikes, high temperature, etc.), but suffers no damage should he fall off a platform. The hero uses his sword to combat the enemies, and shield to defend himself. He can also learn and cast projectile offensive magic. Special items can restore his health, increase the damage inflicted with the sword, grant additional protection, etc. Various types of clothes can be equipped; these can bestow the hero with further enhancements and immunities, such as prevent him from slipping on ice, allow him to jump higher, etc. The Duke will visit different towns during his journey. In these towns, he can rest, replenishing his health, purchase and repair weapons and armor, acquire potions, and learn magic spells. Currency is obtained by exchanging enemy spirits for gold in banks. These spirits (called "almas") also serve as experience points: after the player has obtained a sufficient amount of them, the protagonist receives upgrades to his health and magic points from a local town sage.


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This game is full of great ideas, some of which are not executed well. Combat is fluid because you can run and swing your weapon, but because the dungeons are so repetitive and grindy, it's not very fun. Those same levels will also require for you to have a map available, or draw your own if you don't want to go insane trying to navigate them. Platforming is also very frustrating at times.

Items and upgrades exist and are meaningful, but having to buy some of them for absurd amounts of currency again adds to the grind factor here. Speaking of currency, the exchange rate gets worse the further you progress into the game, making it take even long to acquire gold, or requiring you to waste time going back to earlier towns with better exchange rates.

While it does feel rewarding to progress in this game, especially when you manage to kill a boss, it also has a lot of annoying nuances that keep it from being an enjoyable experience throughout. I will also note that apparently some of these issues with grinding were fixed in the DOS port of the game, but there's no justifiable reason for them to have been so poorly balanced in the first place.

This review contains spoilers

Zeliard took me about 7 days to finish. That is, with help of maps, and advice from other people. If you play this blind, expect to play for much, much longer. The game is incredibly good, however. Items and currency all feel very rewarding. Killing bosses is generally a huge accomplishment. In the later stages you might encounter some soft lock situations. It can be involving currency mainly, but also not having the right items. Overall this game is an absolute masterpiece.